出海雷达

高级管道工程师

Sr. Pipeline Engineer

开发工程限定地区(需当地身份)日间重叠约 2 小时,需偶尔早起或晚睡
公司Halon
薪资未公开
工作地点France, Germany, Italy, Portugal, Spain, United Kingdom
地域资格限定地区(需当地身份)
时区要求日间重叠约 2 小时,需偶尔早起或晚睡
用工类型Full Time
发布时间8 天前
数据来源Himalayas
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注意地域限制:该职位明确限定在 France、Germany、Italy、Portugal、Spain、United Kingdom 招聘。如果你是位于中国大陆的求职者,通常需要当地工作身份才能投递,或需与雇主确认是否接受独立合同(Contractor)形式合作。
作息提示:日间重叠约 2 小时,需偶尔早起或晚睡。

Description
Halon Entertainment is a visualization and technology studio: previz, postviz, virtual production, game trailers, and cinematics for film, games, and advertising. We're hiring senior engineers for the small platform team that builds the tools our artists and supervisors work in every day. Our product is that tooling, and the people who use it are our customers.
Requirements
Responsibilities

  • Design, build, and maintain the studio's pipeline and artist-facing tools: launchers, publishers, loaders, review and notes tools, and the interfaces artists use daily.
  • Build the front-ends for those tools across our surfaces: web (TypeScript/JavaScript), Qt/PySide desktop UIs, and in-engine tools in Unreal, with an emphasis on interfaces that are fast, responsive, and a pleasure to use.
  • Develop and maintain integrations with Maya, Unreal, and Nuke through their Python APIs, and with Perforce, on Windows.
  • Work within and extend our AYON-based pipeline.
  • Build AI-assisted features into the pipeline tooling.
  • Use AI to move faster on day-to-day development while holding a high bar for code quality and keeping the codebase clean and free of slop.
  • Own the tools you build through their full lifecycle: ship, maintain, and improve them in production.
  • Manage your own work. We have no project managers; you plan and drive your tasks and work with the team to set priorities.
  • Collaborate directly with artists and supervisors to understand their work and build tools that fit how they actually work.

Requirements

  • Strong computer-science foundation: data structures, algorithms, and systems design, with the depth to build software that is correct and durable. This is the most heavily weighted requirement, and we welcome it from any domain (games, simulation, systems, graphics, backend).
  • Strong software-engineering practice: you write maintainable, well-tested code and design systems that last.
  • Professional Python experience for day-to-day development.
  • Depth in a systems / close-to-the-hardware language (C++, Rust, C, Zig, or similar), or comparable rigor in performance, concurrency, or low-level systems work. Day-to-day work here is Python; this depth signals the engineering foundation we're looking for.
  • UI/UX and front-end ability: you build responsive, intuitive interfaces (web with TypeScript/JavaScript, Qt/PySide desktop UIs, and in-engine tools) and care about the details of how they feel to use.
  • Comfortable using AI tools in your day-to-day engineering, and thoughtful about where they help and where they don't.
  • Excellent communication skills in fluent English, written and spoken (C1 or higher, near-native). We are a fully remote team with no project managers, so clear, proactive communication is essential: you explain your technical decisions, align on priorities with the team, and work directly with artists without anyone relaying for you.
  • A user-centered mindset toward the artists you build for.
  • Senior-level experience: you've owned significant systems end to end and work with high autonomy.

Nice to Have

  • VFX, animation, or virtual-production pipeline experience.
  • Maya, Unreal, Nuke, Houdini, or similar DCC tools (we drive them through their Python APIs).
  • AYON, OpenPype, or other pipeline frameworks.
  • Perforce, or Git at scale.

More Details
· Fully remote, open to candidates across Latin America and Europe. You'll keep a daily overlap window with the team on Pacific (PT) or Eastern (ET) time; the rest of your schedule is flexible.
Originally posted on Himalayas

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