特效艺术家
VFX Artist
Streamline Media Group 是一家拥有25年历史的创意开发工作室,专注于完整的游戏开发、联合开发、发行以及互动数字资产制作。我们为包括索尼、微软和全球顶级发行商在内的客户在所有主要平台上推出了多个游戏作品。
职位描述
我们正在寻找一位有才华的实时特效艺术家,以自由职业/合同制方式工作。你将独立且与开发团队协作,打造最出色的视觉特效。特效艺术家需要设计或构思2D或3D效果,以传达设计/运动及整体概念给相关负责人。
你将与我们的创意/美术总监合作,开发视觉震撼的特效,提升我们项目的艺术愿景。你将使用粒子、几何体、动画和材质创建风格一致且具有影响力的特效资源,同时确保效率并遵守技术预算。良好的沟通能力至关重要,你需要定期向创意/美术总监和制作人汇报项目里程碑,并在必要时寻求指导。
在此职位中,你将与其它艺术家和工程师紧密合作,优化美术流程并建立技术基准,营造协作环境。保持对行业标准工具和技术的了解对于你的个人和职业发展至关重要。
这是一项完全远程、按项目制的工作:范围、交付物、时间线和费率将根据每份工作订单确定。这不是全职工作。
职位要求
特效艺术家应具备以下技能:
· 具备游戏引擎(UE4、Unity3D等)的实际操作经验
· 具备3D软件和插件(Maya、3Ds Max、Blender等)的实际操作经验
· 了解如何为游戏硬件进行优化
· 熟悉 Adobe Photoshop 和/或 After Effects 或 Substance Designer
· 具备实际和象征性的特效知识
· 粒子/模拟/动态特效
· 着色器/材质创作
附加能力
每位特效艺术家还必须展示至少一项附加能力达到生产就绪水平,或两项附加能力达到初级水平:
· 编程/脚本经验(Blueprint、Python等)
· 照明和后期处理知识
· Substance Painter
· ZBrush / 雕刻工作流程
· 其他特效艺术风格(写实/风格化)
查看英文原文
About Us
Streamline Media Group is a 25-year creative development studio specializing in full video game development, co-development, publishing, and interactive digital asset production. We have shipped titles across every major platform for clients, including Sony, Microsoft, and global AAA publishers.
Description
We are seeking a talented Real-Time VFX artist on a freelance/contract basis, you will be working both independentlyand collaboratively with the development team to make the best-lookingVFX. The Effects Artist is expected to concept/design effects either in 2D or 3D to convey the design/motion and overall idea totheir leads.
You will collaborate with our Creative/Art Director in developing visually stunning VFX that enhances our projects' artistic vision. You will create stylistically consistent and impactful VFX assets using particles, geometry, animation, and materials, while ensuring efficiency and adherence to technical budgets. Strong communication skills are essential, as you will regularly update the Creative/Art Director and Producer on project milestones and seek guidance when necessary.
In this role, you will work closely with fellow artists and engineers to optimize the art pipeline and establish technical benchmarks, fostering a collaborative environment. Staying current with industry-standard tools and techniques is vital to your personal and professional development.
This is a fully remote, project-based engagement: scope, deliverables, timelines, and rates are defined per work order. It is not a full-time employment position.
Job Skills
VFX Artist will possess the following job skills:
· Hands-on experience with game engines (UE4, Unity3D, etc.)
· Production-ready
- 3D software and plug-in (Maya, 3Ds Max, Blender, etc.)· Production-ready
- Knowledge of how to optimize for video game hardware· Production-ready
- Adobe Photoshop and/or After Effects or Substance Designer· Production-ready
- Practical and symbolic VFX knowledge· Production-ready
- Particle / Simulation / Dynamic VFX· Production-ready
- Shader / Material Authoring· Production-ready
Additional Competencies
Every VFX Artist must also demonstrateat least 1 additional competency at Production-ready proficiency, or 2 additional competencies at beginner-level:
· Programming/scripting experience "Blueprint, Python etc.,
· Knowledge of Lighting and Post process
· Substance Painter
· ZBrush / Sculpting workflow
· Additional Art Styles for VFX "Realistic / Stylized"
· FumeFX / EmberGen
· Houdini "Simulation, Automation, Procedural Workflow"
· Blender Geometry Nodes "Simulation, procedural Workflow"
· Unreal Engine Rendering (Lighting, Rendering)
Deliverables Expectations
- On-time delivery of project deliverables
- Outcomes delivered as per project specifications, consistently
- Time spent on an outcome is within project or budgeted mandays
Streamline Values: Responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, and learning.
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Originally posted on Himalayas