远程工作雷达

3D角色艺术家

3D Character Artist

其他限定地区(需当地身份)
公司Epoch Games
薪资未公开
工作地点United States
地域资格限定地区(需当地身份)
时区要求日间重叠约 9 小时,基本正常作息
用工类型Intern
发布时间今天
数据来源Himalayas
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注意地域限制:该职位明确限定在 United States 招聘。如果你是位于中国大陆的求职者,通常需要当地工作身份才能投递,或需与雇主确认是否接受独立合同(Contractor)形式合作。

在这个志愿者职位中,我们正在寻找一位擅长为我们的游戏“Althas的挽歌:破碎秩序”(LoA:SO)创建真实3D角色身体、面部、头发和/或服装/盔甲网格和纹理的专业人士。
我们目前使用Reallusion Character Creator 3(CC3)来创建人类角色。它用于雕刻角色。虽然CC3提供了一些头发和服装/盔甲选项,但我们特别需要3D角色艺术家来创建项目所需的头发、服装和盔甲,而这些是CC3无法提供的。虽然建议有CC3经验,但对新任3D角色艺术家来说并非必需。如果你没有CC3的副本,我们可以为你提供软件副本。
沟通是顺畅高效流程的关键。你必须能够与其他团队成员清晰有效地沟通,遇到任何问题时不要害怕提问。我们是一个以英语为母语的团队,因此英语流利是必须的。
如果你擅长教学,可能会被要求帮助团队中更初级的成员在相关领域进行学习。
其他职责包括遵守团队政策(在加入团队后通过团队介绍获得)以及通过Slack(我们使用的即时通讯程序)参加会议。
资格要求
最低要求:

  • 创建真实的三维人类角色网格和纹理
  • 创建真实的三维人类服装/盔甲网格和纹理
  • 使用头发卡片和Alpha平面创建人类头发雕塑
  • 具备游戏雕刻的基于物理的渲染(PBR)经验
  • 需要有低多边形/游戏就绪资源的经验
  • 全面的纹理制作能力(漫反射、法线、位移等)
  • 能够根据预定义的概念艺术和设计有效准确地工作
  • 能够与他人合作并提供建设性的批评和反馈
  • 沟通和团队协作能力
  • 对建模充满热情,并致力于制作AAA级质量的游戏

所需软件:

  • Unreal Engine 4(
  • 3D建模软件,如3DS Max、Maya、Blender或类似软件。必须拥有该软件的有效许可证。
  • Adobe Photoshop、GIMP、Substance Painter、Marmoset、3D Coat或类似软件,用于创建高质量的2D纹理。

Epoch Games是一个基于志愿者、全在线、全球化的游戏开发团队。我们目前没有集中办公的总部,且尚未注册成立公司。最初的创始成员大多是开发《Middle Ear》完整转换模组的模组制作者。

查看英文原文

In this volunteer position we are looking for someone who specializes in creating realistic 3D Character Body, Face, Hair and/or Clothing/Armor Meshes and Textures for our game "The Lays of Althas: Sundered Order" (LoA:SO).
We are currently using Reallusion Character Creator 3 ( to create out Human Characters. It is used to Sculpt Characters. While CC3 offers some Hair and Clothing/Armor options, we especially need 3D Character Artists to create Hair, Clothing and Armor that our Project needs that CC3 can't provide. While experience with CC3 is recommended, we aren't requiring it for new 3D Character Artists. If you don't own a copy of CC3, we can get you a copy of the software.
Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.
If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area.
Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate)
Qualifications
Minimum Requirements:

  • Creating realistic Human Character Meshes and Textures
  • Creating realistic Human Clothing / Armor Meshes and Textures
  • Creating Human Hair sculpts using Hair Card and Alpha Planes
  • Physically-based Rendering (PBR) experience for game sculpting required
  • Previous experience working with low-poly/game-ready assets required
  • Full Texturing ability (Diffuse, Normal, Displacement etc).
  • Able to work effectively and accurately from pre-defined concept art and designs.
  • Able to work with and provide constructive criticism and feedback.
  • Communication and Team-collaboration skills.
  • A passion for modeling and a dedication to creating AAA quality games.

Required Software:

  • Unreal Engine 4 (
  • 3D Modeling Software, be it 3DS Max, Maya, Blender or similar. Must have valid license for said software.
  • Adobe Photoshop, GIMP, Substance Painter, Marmoset, 3D Coat, or similar for creating high-quality 2D Textures.

Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:

Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):

more information about the game, please check out our IndieDb page:

The address above is the address related to Epoch Games' Incorporation, but is not related to the place of work. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool).
Originally posted on Himalayas

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其他限定地区(需当地身份)

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