远程工作雷达

Unreal Engine关卡设计师

Unreal Engine Level Designer

设计限定地区(需当地身份)
公司Epoch Games
薪资未公开
工作地点United States
地域资格限定地区(需当地身份)
时区要求日间重叠约 9 小时,基本正常作息
用工类型Temporary
发布时间今天
数据来源Himalayas
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注意地域限制:该职位明确限定在 United States 招聘。如果你是位于中国大陆的求职者,通常需要当地工作身份才能投递,或需与雇主确认是否接受独立合同(Contractor)形式合作。

在这个志愿者职位中,你需要根据概念和布局在Unreal Engine中创建The Lays of Althas: Sundered Order(LoA:SO)的景观和建筑内部。我们仍在建立一个长长的资产列表;我们期望场景设计师能够有效地利用所使用的资产。我们还期望你使用我们开发的各种Houdini工具,因此建议你了解Houdini,但不是必须的。Blueprint Scripting和Quixel Megascans经验也是推荐的。

沟通是顺畅高效工作流程的关键。你必须能够与其他团队成员清晰有效地沟通。不要害怕提问。我们是一个以英语为母语的团队,因此英语流利是必须的。这对场景设计师尤其重要,因为我们期望他们与3D艺术家沟通,告知他们仍需要哪些资产。

如果你擅长教学,可能会被要求帮助团队中更初级的成员在相关领域进行学习。

其他职责包括遵守团队政策(在加入团队后通过团队介绍获得)以及通过Slack(我们用来沟通的即时消息程序)参加会议。

最低要求:

  • 能够在Unreal Engine 4中创建详细的景观和建筑内部
  • 能够使用LODs(细节层次)进行优化

推荐要求:

  • 有Houdini经验,用于创建在Unreal Engine中使用的程序化开发工具
  • 有Unreal Engine 4 Blueprint Scripting经验
  • 有Quixel Megascans资产库使用经验
  • 有高度图开发经验

所需软件:
·
Epic Games的Unreal Engine 4:
可选软件:

  • SideFX的Houdini:如需,我们可以为场景设计师提供一份副本
  • 高度图软件(如QuadSpinner Gaea:

最低硬件要求:

  • 能够运行Unreal Engine 4
  • 具备下载(Git Pull)至少25GB游戏文件的磁盘空间和网络速度

Epoch Games是一个基于志愿者、全在线、全球化的游戏开发团队。Epoch Games的联合创始人最初是开发《上古卷轴V:天际》的总转换模组Middle Earth Roleplaying Project(MERP)模组的模组团队成员:

Epoch Games正在开发The Lays of Althas: Sundered Order(LoA:SO)。LoA:SO是一款正在开发的独立开放世界RPG,设定在一个原创的奇幻世界中:

该游戏使用Epic Games的Unreal Engine 4(UE4)进行开发:

查看英文原文

In this volunteer position you will be asked to create landscapes and building interiors for The Lays of Althas: Sundered Order (LoA:SO), based off concepts and layouts, in the Unreal Engine. We are still building a long list of assets; we expect our Level Designers to be resourceful with the assets they use. We also expect you to use various Houdini Tools that we've built, so Houdini is recommended, but not required. Blueprint Scripting and Quixel Megascans experience is also recommended.
Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members. Don't be afraid to ask questions. We are an English-speaking team, so English fluency is a must. All of this is especially important for Level Designers as we expect them to communicate with 3D Artists letting them know assets that are still needed.
If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area.
Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate).
Minimum Requirements:

  • Ability to create detailed landscapes and building interiors in Unreal Engine 4
  • Ability to optimize with use of LODs (Level of Detail)

Recommended Requirements:

  • Houdini experience, used for creating Procedural Development tools to be used in Unreal Engine
  • Unreal Engine 4 Blueprint Scripting experience
  • Quixel MegascansAsset Library usage
  • Heightmap development experience

Required Software:
·
Epic Games' Unreal Engine 4:
Optional Software:

  • SideFX's Houdini: - we can provide Level Designer with a copy if needed
  • Heightmapping Software (such as QuadSpinner Gaea:

Minimum Hardware Requirements:

  • The ability to run Unreal Engine 4
  • The disk space and Internet Speeds to download (Git Pull) at least 25 GB of game files

Epoch Games is a volunteer-based, all-online, global game development team. The Co-Founders of Epoch Games were originally part of a Modding Team developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:

Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world:

The game is being developed using Epic Games' Unreal Engine 4 (UE4):

See our Benefits page for more information about what we can (and can't) offer Team Members at this time:

The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary.
Originally posted on Himalayas

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