3D 生物艺术家
3D Creature Artist
在这个志愿者职位中,我们正在寻找一位擅长创建3D真实生物(带有幻想和纹章风格的细节)的人,包括网格雕刻、贴图和毛发/头发卡片经验,用于“Althas的挽歌:破碎秩序”(LoA:SO)。这些生物将与真实的真人角色一同出现。虽然不需要具有3D生物的绑定和蒙皮经验,但具备相关经验会很有帮助。
沟通是顺畅高效流程的关键。你必须能够与其他团队成员清晰有效地沟通,遇到问题时不要害怕提问。我们是一个以英语为母语的团队,因此英语流利是必须的。
如果你擅长教学,可能会被要求在任何相关领域帮助团队中的初级成员。
其他职责包括遵循团队政策(在加入团队后通过团队介绍了解),以及通过Slack(我们使用的即时通讯程序)参加会议。
最低要求:
- 创建真实的生物网格和贴图
- 使用头发卡片和Alpha平面创建毛发雕塑
- 具备游戏雕刻的基于物理的渲染(PBR)经验
- 具备低多边形/游戏就绪资产的工作经验
- 全面的贴图能力(漫反射、法线、位移等)
- 能够根据预定义的概念艺术和设计有效准确地工作
- 能够与他人合作并提供建设性的批评和反馈
- 沟通和团队协作能力
- 对建模充满热情,并致力于制作AAA级游戏
所需软件:
- Unreal Engine 4 (
- 3D建模软件,如3DS Max、Maya、Blender或类似软件。必须拥有该软件的有效许可证。
- Adobe Photoshop、GIMP、Substance Painter、Marmoset、3D Coat或类似软件,用于创建高质量的2D贴图。
Epoch Games是一个基于志愿者、全在线、全球化的游戏开发团队。目前我们没有集中办公的总部,也尚未注册成立公司。大多数创始成员曾是为《上古卷轴V:天际》开发总转换模组《中土角色扮演项目》(MERP)的模组制作者。
Epoch Games正在开发《Althas的挽歌:破碎秩序》(LoA:SO)。LoA:SO是一款正在开发的独立开放世界RPG,设定在一个原创的奇幻世界中。该游戏使用Epic Games的Unreal Engine 4(UE4)进行开发:
有关该游戏的更多信息,请查看 o
查看英文原文
In this volunteer position we are looking for someone who specializes in creating 3D realistic Creatures (yet with fantastical and heraldic touches/details), which includes Mesh Sculpting, Texturing and Fur/Hair Card experience, for "The Lays of Althas: Sundered Order" (LoA:SO). These Creatures would be seem alongside realistic Human characters. Rigging and Skinning Experience with 3D Creatures is not required, but is certainly helpful.
Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.
If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area.
Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate)
Minimum Requirements:
- Creating realistic Creature meshes and textures
- Creating Fur sculpts using Hair Card and Alpha Planes
- Physically-based Rendering (PBR) experience for game sculpting required
- Previous experience working with low-poly/game-ready assets required
- Full Texturing ability (Diffuse, Normal, Displacement etc).
- Able to work effectively and accurately from pre-defined concept art and designs.
- Able to work with and provide constructive criticism and feedback.
- Communication and Team-collaboration skills.
- A passion for modeling and a dedication to creating AAA quality games.
Required Software:
- Unreal Engine 4 (
- 3D Modeling Software, be it 3DS Max, Maya, Blender or similar. Must have valid license for said software.
- Adobe Photoshop, GIMP, Substance Painter, Marmoset, 3D Coat, or similar for creating high-quality 2D Textures.
Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):
more information about the game, please check out our IndieDb page:
The address above is the address related to Epoch Games' Incorporation, but is not related to the place of work. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool).
Originally posted on Himalayas