游戏开发者-主机移植
Game Developer-Console Porting
职责
为PlayStation和Xbox平台移植和适配现有的独立开发游戏,确保其符合平台特定的技术、性能和认证要求。
与核心移植职责一同开发和实现游戏功能、机制、互动体验和其他技术改进。
使用GameMaker Studio 2、Unreal Engine、Unity或类似的游戏开发平台来构建、适配、维护和排查项目问题。
将游戏概念和技术需求转化为功能完善、有趣且可靠的玩法体验。
编写清晰、可维护、结构化的代码,并有效贡献到其他开发者创建的现有代码库中。
在移植过程中调试、测试并解决玩法、技术、性能和主机特定的问题。
与设计师、艺术家、独立开发合作伙伴及其他贡献者协作,交付高质量的主机版本。
集成和排查游戏资源、动画、音频、UI元素和其他所需组件。
优化游戏以适应主机硬件,处理性能和平台特定的技术考量。
审查和评估其他开发者制作的游戏或代码,并提供明确、有建设性的技术和设计反馈。
根据反馈和平台要求参与测试、迭代、优化和认证相关的更新。
保持清晰的文档,并定期汇报移植和开发工作的进展。
要求:
具有在PlayStation和/或Xbox等主机平台上移植或适配游戏的实战经验,或具备强大的游戏开发经验,能够学习主机移植和认证流程。
需要熟悉PlayStation主机,Xbox熟悉者优先;拥有活跃的主机游戏经验是巨大优势。
具有PlayStation Partners或ID@Xbox开发者项目的经验者优先,但非必需。
具有GameMaker Studio 2、Unreal Engine、Unity或类似游戏开发平台的专业或实际操作经验。
熟悉GML、C#和/或Python,这些语言在开发环境中常用。
对玩法机制、游戏系统、调试、测试和性能优化有扎实的理解。
有从初始概念到开发、测试、迭代和优化完整游戏功能的经验。
能够自信地处理现有项目和
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Accountabilities
Port and adapt existing indie-developed games for PlayStation and Xbox, ensuring they meet platform-specific technical, performance, and certification requirements.
Develop and implement gameplay features, mechanics, interactive experiences, and other technical improvements alongside core porting responsibilities.
Work with GameMaker Studio 2, Unreal Engine, Unity, or similar game development platforms to build, adapt, maintain, and troubleshoot projects.
Translate game concepts and technical requirements into functional, engaging, and reliable gameplay experiences.
Write clean, maintainable, structured code and contribute effectively to existing codebases created by other developers.
Debug, test, and resolve gameplay, technical, performance, and console-specific issues throughout the porting process.
Collaborate with designers, artists, indie development partners, and other contributors to deliver high-quality console builds.
Integrate and troubleshoot game assets, animations, audio, UI elements, and other required components.
Optimize games for console hardware, addressing performance and platform-specific technical considerations.
Review and evaluate games or code produced by other developers and provide clear, constructive technical and design feedback.
Participate in testing, iteration, refinement, and certification-related updates based on feedback and platform requirements.
Maintain clear documentation and provide regular progress updates on porting and development activities.
Requirements:
Proven experience porting or adapting games for console platforms such as PlayStation and/or Xbox, or strong game development experience with the ability to learn console porting and certification workflows.
Genuine familiarity with PlayStation consoles is required, while Xbox familiarity is preferred; active console gaming experience is a strong advantage.
Experience with PlayStation Partners or ID@Xbox developer programs is preferred but not essential.
Professional or hands-on experience with GameMaker Studio 2, Unreal Engine, Unity, or a comparable game development platform.
Familiarity with GML, C#, and/or Python, which are commonly used within the development environment.
Solid understanding of gameplay mechanics, game systems, debugging, testing, and performance optimization.
Experience taking game features from initial concept through development, testing, iteration, and refinement.
Ability to work confidently with existing projects and codebases, including those created by other developers.
Strong troubleshooting, analytical, and problem-solving skills, particularly when working through platform-specific issues.
Good communication and collaboration skills for working effectively within a distributed remote team.
Experience reviewing games or code created by other developers, with the ability to provide practical and constructive feedback.
A portfolio, GitHub profile, playable game, or examples of previous game development or console-porting work is highly desirable.
Benefits:
Remote, part-time working opportunity.
Work roster aligned with 9 AM–1 PM Sydney time.
Collaborative and supportive remote team environment.
Opportunity to work on a range of indie games progressing through a console publishing and porting pipeline.
Hands-on experience bringing games to PlayStation and Xbox audiences.
Exposure to console-specific development, certification, optimization, debugging, and technical problem-solving.
Opportunity to collaborate with game developers, designers, artists, and other creative and technical professionals.
How Jobgether works:
We use an AI-powered matching process to ensure your application is reviewed quickly, objectively, and fairly against the role's core requirements. Our system identifies the top-fitting candidates, and this shortlist is then shared directly with the hiring company. The final decision and next steps (interviews, assessments) are managed by their internal team.
We appreciate your interest and wish you the best!
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