高级特效艺术家 - Lightspeed Studios
Senior VFX Artist - Lightspeed Studios
NVIDIA 在过去 25 多年里一直在改变计算机图形学、个人电脑游戏和加速计算。这是一段独特的创新遗产,由伟大的技术和令人惊叹的人才所驱动。如今,我们正在利用人工智能的无限潜力,定义计算的新时代。在这个时代,我们的 GPU 成为能够理解世界的计算机、机器人和自动驾驶汽车的大脑。做前所未有的事情需要远见、创新和世界上最优秀的人才。作为 NVIDIAN,你将置身于一个多元且支持性的环境,每个人都会被激励去做出最好的工作。加入我们的团队,看看你如何对世界产生持久的影响。NVIDIA 在过去 25 多年里一直在改变计算机图形学、个人电脑游戏和加速计算。这是一段独特的创新遗产,由伟大的技术和令人惊叹的人才所驱动。
NVIDIA 正在寻找一位杰出的高级工具工程师加入我们的 Lightspeed Studios 团队!Lightspeed Studios 是 NVIDIA 下一代技术演示的开发团队,致力于使用最新的 NVIDIA 渲染技术开发尖端视觉效果。在这个职位中,你将帮助构建工具、流程和工作流,使艺术家和开发者能够高效且高质量地创建突破性的实时内容。在 Lightspeed,我们跨艺术与工程合作,解决在构建先进实时体验过程中出现的生产问题。高级工具工程师将在桌面应用程序、DCC 工具和实时环境中开发生产工具,改进内容在生产中的流动方式,并帮助艺术家和工程师通过可靠且设计良好的软件更快地迭代。
你将负责:
- 设计和开发 Python 和 Qt/PySide 工具、桌面应用程序以及 DCC 集成。
- 直接与艺术家、技术艺术家和工程师合作,了解生产中的挑战,并将其转化为实际的软件解决方案。
- 在可用性、可靠性、性能和迭代速度方面改进现有的工具和工作流。
- 开发跨 DCC 应用程序、生产系统和实时环境的集成。
- 探索内容创作和工作流自动化的全新方法,包括可以协助完成重复性或多步骤生产任务的代理 AI 系统。
我们需要看到:
- 8 年以上工具工程、流程工程或技术艺术工程方面的专业经验。
查看英文原文
NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It’s a unique legacy of innovation that’s fueled by great technology—and amazing people. Today, we’re tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what’s never been done before takes vision, innovation, and the world’s best talent. As an NVIDIAN, you’ll be immersed in a diverse, supportive environment where everyone is inspired to do their best work. Come join the team and see how you can make a lasting impact on the world. NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It’s a unique legacy of innovation that’s fueled by great technology—and amazing people.
NVIDIA is seeking an outstanding Senior Tools Engineer to join our Lightspeed Studios team! Lightspeed Studios, the team behind NVIDIA’s next-generation tech demos, is dedicated to developing cutting-edge visuals using the latest NVIDIA rendering technology. In this role, you’ll help build the tools, pipelines, and workflows that enable artists and developers to create groundbreaking real-time content efficiently and at the highest quality. At Lightspeed, we work across art and engineering to tackle production problems that emerge while building advanced real-time experiences. The Senior Tools Engineer will develop production tools across desktop applications, DCCs, and real-time environments, improve how content moves through production, and help artists and engineers iterate faster with reliable, well-designed software.
What you'll be doing:
- Design and develop Python and Qt/PySide tools, desktop applications, and DCC integrations.
- Work directly with artists, technical artists, and engineers to understand production challenges and turn them into practical software solutions.
- Improve existing tools and workflows with a focus on usability, reliability, performance, and iteration speed.
- Develop integrations across DCC applications, production systems, and real-time environments.
- Explore new approaches to content creation and workflow automation, including agentic AI systems that can assist with repetitive or multi-step production tasks.
What we need to see:
- 8+ years of professional experience in tools engineering, pipeline engineering, technical art engineering, or related software development within games, VFX, animation, or real-time production.
- BS, MS, or equivalent experience in Computer Science, Engineering, or a related subject area.
- Strong Python development experience with an understanding of software architecture, debugging, testing, and API design.
- Strong experience building desktop tools and user interfaces with Qt, PySide, PyQt, or similar frameworks.
- Experience integrating DCC applications such as Maya, Houdini, Substance, Blender, Photoshop, or similar tools.
- Experience developing production integrations or tools for real-time engines such as Unreal Engine.
- Understanding of asset pipelines, source control, validation, metadata, and publishing workflows.
- Experience working with artists and translating production requirements into effective technical solutions.
Ways to stand out from the crowd:
- Background with C++ application or plugin development.
- Experience building tools and integrations across multiple DCC applications and production systems as well as experience with real-time rendering or game-engine tools development.
- Experience applying machine learning or agentic AI to artist workflows, production automation, or content creation.
- Background with supporting AAA game development or similarly complex real-time production environments.
Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 184,000 USD - 287,500 USD.You will also be eligible for equity and benefits.
Applications for this job will be accepted at least until September 20, 2026.This posting is for an existing vacancy.
NVIDIA uses AI tools in its recruiting processes.
NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.Originally posted on Himalayas