Senior 3D Environment Artist - Talent Pool (2026 Opportunities)
Liquid Development 成立于2000年,是北美最大的外包艺术工作室。我们提供一个有趣且协作的工作氛围,鼓励多元化人才团队之间的合作,以保持内容创作的前沿地位。每天,Liquid Development 都在现代游戏制作的最前沿进行创作,我们服务的需求持续增长。我们的团队曾为《光环》、《质量效应》、《边境》和《使命召唤》系列中的AAA级作品做出贡献——当这些作品需要最佳团队时,他们就会联系Liquid Development。
在ArtStation上查看我们:
我们正在为2026年寻找优秀的高级3D环境艺术家!申请后,您并不是在申请一个具体职位——而是在加入一个由创意专业人士组成的精选网络,当我们有新项目时可能会联系您。虽然目前这不是一个开放的职位,但它有助于我们尽早了解您的风格和经验。如果您的技能和经验与即将出现的机会相匹配,我们会联系您探讨潜在的合作机会。现在加入我们,以便在未来 exciting 的工作中保持在我们的关注范围内。
我们目前正在寻找热爱创建高质量、适合游戏的环境,并渴望在一个长期项目中为经验丰富的艺术家团队做出贡献的3D环境艺术家。您将被嵌入一个协作的跨职能团队中——与概念艺术、动画、工程和其他团队紧密合作,创造符合项目视觉方向和设计意图的环境。在这个职位中,您将在通过持续审查技术和艺术工作来支持质量控制方面发挥关键作用,提供建设性的反馈以确保整个团队保持视觉一致性并达到预期的质量水平。您将协助您的主设计师和艺术总监与客户和其他战略利益相关者沟通,将他们的需求和愿景转化为清晰的生产指南,并展示专业的期望管理。此外,您还将通过培训和指导其他艺术家来推动部门的发展,主动设计必要的技术文档、风格指南和教学材料,以标准化组织的工作流程。
在入职的前90天内,您将:
- 快速学习一种专有引擎并在其限制内有效工作。
- 完成一个完整的环境区域
查看英文原文
Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.
Check Us Out On ArtStation:
We’re building our 2026 talent pool for exceptional Senior 3D Environment Artists! By applying, you’re not applying for a specific role today—instead, you’re joining a curated network of creative professionals that we may reach out to as new projects emerge. While this isn’t an active opening at the moment, it helps us get to know your style and experience early on. If your skills and experience align with upcoming opportunities, we’ll contact you to explore a potential collaboration. Join us now to stay on our radar for exciting future work.
We are currently seeking 3D Environment Artists who is passionate about creating high quality, game-ready environments and eager to contribute to a team of experienced artists on a long-term project. You will be embedded in a collaborative, cross-functional team — working closely with Concept Art, Animation, Engineering, and other teams to create environments that are faithful to the project's visual direction and design intentions. In this role, you will play a key part in supporting quality control through the continuous review of technical and artistic work, providing constructive feedback to ensure the entire team maintains visual cohesion and the expected level of quality. You will assist your Lead Artists and Art Directors in communicating with clients and other strategic stakeholders, translating their requirements and visions into clear production guidelines and demonstrating professional expectation management. Furthermore, you will lead the department's growth by training and mentoring other artists, proactively designing the technical documentation, style guides, and educational materials necessary to standardize the organization's workflows.
Within your first 90 days, you will:
- Learn a proprietary engine quickly and work effectively inside its constraints.
- Deliver a complete environment area (assets + assembly + materials) that matches concept and art direction.
- Do it with minimal supervision, asking smart questions early, and communicating progress clearly.
Some of the cool stuff you'll be doing:
- Collaborate with art leadership to understand and develop artistically consistent captivating worlds
- Model, texture and integrate in-game environments based on concepts, 3D mock-ups and art direction specifications
- Build and maintain modular environment kits, including materials and trim sheets
- Contribute to the project’s organization and optimization of both data and production pipelines
- Track and fix bugs during production and post production
Requirements
What you'll bring to the table:
- A strong portfolio with recent work showcasing a range of stylistically different pieces showcasing real-time environments, hero assets, or modular kits (**must submit to be considered**)
- 6+ years of experience in AAA video game production with a track record of shipped titles
- Proficiency in industry standard 3D modeling, sculpting, and texturing software
- Experience shipping environment art in multiple game engines.
- Technical proficiency in game environment art workflows such as topology, UVs, and optimized meshes
- Strong knowledge of game production pipelines
- Strong proactive collaboration and communication skills
- Experience in training and mentoring other artists
- English proficiency: B2 or higher required
Bonus Points!
· Experience with Unreal Engine 5.
All applicants are required to submit their CVs in English as part of the application process.
Due to the high volume of applications, we kindly ask you to not reach out to the Liquid Development team. Once you submit your application, you will receive a confirmation email that the hiring team will be reviewing your application. You will hear directly from our Talent Acquisition team once we have an update for you regarding your application status.
Benefits
What's in it for you?
If working on some of the biggest and best titles with some of the coolest people within the games industry isn't enough, we also offer:
- Work alongside dynamic individuals in the gaming industry
- Work within a company with upward career growth opportunities
- Work Fully Remote
- Full Time Employment Benefits for applicants located in MX only include:
- Comprehensive statutory benefits: social security, 12 days of annual leave, 30 days' Christmas bonus, and a 25% vacation premium.
- After 3 months:
- Major and minor medical insurance
- Savings fund
- Grocery vouchers ($1244.88 MXN)
- Salary RANGE: 40k to 45k MXN gross per month
- Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
- PERSONAL DATA PROTECTION POLICY
- By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at .
- Al introducir tu información en esta aplicación, comprendes que la recopilaremos y procesaremos de acuerdo con nuestro Aviso de privacidad del candidato. Para obtener más información, consulta nuestro Aviso de privacidad del candidato en .
- Role Information: EN
- Studio: Liquid Development
Location: Americas, Mexico, Mexico City
Area of Work: Art Services
Service: Create
Employment Type: Full Time, Contractor
Working Pattern: Remote
Originally posted on Himalayas