远程工作雷达

高级材料艺术家 - 人才库(2026年机会)

Senior Material Artist - Talent Pool (2026 Opportunities)

其他限定地区(需当地身份)与中国几乎无重叠,需长期倒时差
公司Liquid Development
薪资40,000 - 45,000 MXN
工作地点Mexico
地域资格限定地区(需当地身份)
时区要求与中国几乎无重叠,需长期倒时差
用工类型Full Time
发布时间今天
数据来源Himalayas
前往 Himalayas 查看并投递 →
注意地域限制:该职位明确限定在 Mexico 招聘。如果你是位于中国大陆的求职者,通常需要当地工作身份才能投递,或需与雇主确认是否接受独立合同(Contractor)形式合作。
作息提示:与中国几乎无重叠,需长期倒时差。

Liquid Development 成立于2000年,是北美最大的外包艺术工作室。我们提供一个有趣且协作的工作氛围,鼓励多元才华的团队之间进行合作,以保持内容创作的前沿地位。每天,Liquid Development 都在现代游戏制作的最前沿进行创作,我们服务的需求持续增长。我们的团队曾为 Halo、Mass Effect、Borderlands 和 Call of Duty 等系列的 AAA 级作品做出贡献——当这些作品需要最佳团队时,他们就会选择 Liquid Development。

在 ArtStation 上查看我们:

我们正在为 2026 年打造一支优秀的高级材质艺术家人才库!申请意味着你不是在申请一个具体职位,而是在加入一个由创意专业人士组成的精选网络,当我们有新项目出现时可能会联系你。虽然目前这个职位并不开放,但这有助于我们提前了解你的风格和经验。如果你的技能和经验与即将出现的机会相匹配,我们会联系你探讨潜在的合作机会。现在就加入我们,以便在未来有机会时被我们关注。

我们正在寻找一位具有敏锐艺术眼光并热衷于打造高质量、游戏就绪材质的高级 3D 材质艺术家。你将加入一个经验丰富的团队,参与长期项目,与环境艺术、概念艺术和工程团队紧密合作,开发视觉引人注目且忠实于项目艺术方向的材质。在这个职位中,你将在通过持续审查技术和艺术工作来支持质量控制方面发挥关键作用,提供建设性反馈以确保整个团队保持视觉一致性并达到预期的质量水平。你将协助你的主艺术家和艺术总监与客户和其他战略利益相关者沟通,将他们的需求和愿景转化为清晰的生产指南,并展示专业的期望管理。此外,你将通过培训和指导其他艺术家来推动部门的发展,主动设计必要的技术文档、风格指南和教学材料,以标准化组织的工作流程。

你将参与的一些精彩工作:

  • 创建和维护一系列 PBR 材质和表面处理,以支持和提升项目的视觉方向
  • 使用 Substance Designer 构建和管理可平铺的材质图谱
查看英文原文

Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.
Check Us Out On ArtStation:

We’re building our 2026 talent pool for exceptional Senior Material Artists! By applying, you’re not applying for a specific role today—instead, you’re joining a curated network of creative professionals that we may reach out to as new projects emerge. While this isn’t an active opening at the moment, it helps us get to know your style and experience early on. If your skills and experience align with upcoming opportunities, we’ll contact you to explore a potential collaboration. Join us now to stay on our radar for exciting future work.
We are looking for a Senior 3D Material Artists with a strong artistic eye and a passion for crafting high quality, game-ready materials. You will join an experienced team on a long-term project, working closely with Environment Art, Concept Art, and Engineering to develop materials that are visually compelling and faithful to the project's artistic direction. In this role, you will play a key part in supporting quality control through the continuous review of technical and artistic work, providing constructive feedback to ensure the entire team maintains visual cohesion and the expected level of quality. You will assist your Lead Artists and Art Directors in communicating with clients and other strategic stakeholders, translating their requirements and visions into clear production guidelines and demonstrating professional expectation management. Furthermore, you will lead the department's growth by training and mentoring other artists, proactively designing the technical documentation, style guides, and educational materials necessary to standardize the organization's workflows.
Some of the cool stuff you'll be doing:

  • Create and maintain a wide range of PBR materials and surface treatments that support and elevate the project's visual direction
  • Build and manage Substance Designer graphs for both tileable materials, trims, and surface detail
  • Collaborate with Environment Artists to ensure materials are integrated consistently and effectively across in-game environments
  • Contribute to the development and documentation of material workflows, standards, and libraries
  • Track and address material-related bugs during production and post production

Requirements
What you'll bring to the table:
· A strong portfolio with recent work demonstrating an artistic approach to material and surface creation across a variety of styles and real-world surface types (**must submit to be considered**)

  • 6+ years of experience in AAA video game production with at least one shipped title
  • Strong grasp of composition, color theory, and the physical properties of real-world surfaces.
  • Proficiency in Substance Designer and Substance Painter
  • Solid understanding of PBR workflows and material creation pipelines
  • Technical proficiency in game art workflows including UV layout, texel density, and texture optimization
  • Strong proactive collaboration and communication skills
  • Experience in training and mentoring other artists
  • English proficiency: B2 or higher required

All applicants are required to submit their CVs in English as part of the application process.
Due to the high volume of applications, we kindly ask you to not reach out to the Liquid Development team. Once you submit your application, you will receive a confirmation email that the hiring team will be reviewing your application. You will hear directly from our Talent Acquisition team once we have an update for you regarding your application status.
Benefits
What's in it for you?
If working on some of the biggest and best titles with some of the coolest people within the games industry isn't enough, we also offer:

  • Work alongside dynamic individuals in the gaming industry
  • Work within a company with upward career growth opportunities
  • Work Fully Remote
  • Full Time Employment Benefits for applicants located in MX only include:
  • Comprehensive statutory benefits: social security, 12 days of annual leave, 30 days' Christmas bonus, and a 25% vacation premium.
  • After 3 months:
  • Major and minor medical insurance
  • Savings fund
  • Grocery vouchers ($1244.88 MXN)
  • Salary RANGE: 40k to 45k MXN gross per month
  • Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
  • PERSONAL DATA PROTECTION POLICY
  • By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at .
  • Al introducir tu información en esta aplicación, comprendes que la recopilaremos y procesaremos de acuerdo con nuestro Aviso de privacidad del candidato. Para obtener más información, consulta nuestro Aviso de privacidad del candidato en .
  • Role Information: EN
  • Studio: Liquid Development

Location: Americas, Mexico, Mexico City
Area of Work: Art Services
Service: Create
Employment Type: Full Time, Contractor
Working Pattern: Remote
Originally posted on Himalayas

本页面信息整理自 Himalayas,版权归原发布方所有。职位可能随时关闭,投递请以原始页面为准。 本站只做信息聚合展示,不参与招聘流程,也不向求职者收取任何费用。

该公司其他在招职位

← 返回全部职位