出海雷达

市场营销开发工程师:视频与可交互广告

Marketing Developer: Video & Playable Ads

开发工程市场运营限定地区(需当地身份)
公司Stillfront
薪资未公开
工作地点Germany, United States
地域资格限定地区(需当地身份)
时区要求日间重叠约 9 小时,基本正常作息
用工类型Full Time
发布时间10 天前
数据来源Himalayas
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注意地域限制:该职位明确限定在 Germany、United States 招聘。如果你是位于中国大陆的求职者,通常需要当地工作身份才能投递,或需与雇主确认是否接受独立合同(Contractor)形式合作。

我们正在寻找一名营销开发者,加入Goodgame Studios(Stillfront Group旗下)正在开发的一款新的移动4X策略游戏的创意营销团队。我们的营销以创意为核心。我们通过视频和可玩广告获取玩家,并且对作品的标准要求达到该类型中的最佳水平。
这是一个从机制设计到广告单元发布的实际操作岗位。你将设计机制、构建3D可玩广告、构建视频艺术家影片的Unity版本,并为各网络平台打包。在这个岗位上,你需要为浏览器和引擎分别构建相同的机制,因此你应同样熟悉Web 3D技术栈和Unity编辑器。

你的任务

  • 从零开始构建3D可玩广告。快速加载、自包含,并针对付费用户获取活动进行优化
  • 在Unity中构建轻量级小游戏和原型
  • 为各大网络平台(Unity、Google、AppLovin)打包并最终确定可玩广告,遵守每个平台的MRAID、尺寸和CTA规则
  • 设计定制化设置,包括动画、场景、环境、皮肤、品牌重塑和代码更改,用于创意视频制作
  • 熟练使用AI工具在生产流程中(欢迎并鼓励使用——只需告诉我们你在哪里使用过)

你的背景

  • 具有移动端游戏可玩广告的实际经验
  • 至少3年类似岗位的经验
  • 精通JavaScript/TypeScript、HTML5和CSS,以及一个网页游戏框架(PlayCanvas、Three.js、Babylon.js、Cocos、PixiJS或Phaser)
  • 熟悉Unity和C#,足以构建营销小游戏,并能理解Unity与HTML5可玩广告之间的转换逻辑
  • 了解主要广告网络的单文件、无网络、MRAID和尺寸限制,以及如何在不破坏体验的前提下满足这些限制

加分项

  • 使用Node.js进行构建脚本和构建自动化
  • 有休闲街机类型机制的经验
  • 3D资产基础(Blender),并具备判断休闲机制是否令人满意的审美能力

你可以期待

  • 对你构建的广告单元拥有完整掌控权,从机制到构建再到交付
  • 一款即将上线的新游戏,你的创意将决定谁会尝试它
  • 一个欢迎使用AI工具的环境,无需解释即可使用
  • 一个协作性强、国际化的团队,位于欧洲领先的移动和实时服务游戏工作室之一

我们如何招聘
进入候选名单的候选人将获得一个包含三个任务的付费案例研究,以及一份简短的创意概念写作。

查看英文原文

We're looking for a Marketing Developer to join the creative marketing team behind a new mobile 4X strategy game in development at Goodgame Studios, part of the Stillfront Group. Our marketing is creative-led. We acquire players through video and playable ads, and we hold our work to the standard of the best creative in the genre.
This is a hands-on role that runs from mechanic to shipped ad unit. You design the mechanic, build the 3D playable, build the Unity version of our video artist films, and package both for the networks. In this role you build the same mechanic twice, once for the browser and once in-engine, so you should be equally at home in a web 3D stack and in the Unity editor.
YOUR MISSION

  • Build 3D playable ads from scratch. Fast-loading, self-contained, and engineered to convert in paid UA campaigns
  • Build lightweight minigames and prototypes in Unity
  • Package and finalize playables for the major networks (Unity, Google, AppLovin), respecting each one's MRAID, size, and CTA rules
  • Design custom setups, including animations, scenes, environments, skins, rebranding, and code changes for creative video production
  • Comfort using AI tools in the production workflow (welcome and encouraged – just tell us where you used them)

YOUR BACKSTORY

  • Hands-on playable ad experience for mobile game
  • At least +3 years of experience in a similar role
  • Strong JavaScript/TypeScript, HTML5, and CSS, with a web game framework (PlayCanvas, Three.js, Babylon.js, Cocos, PixiJS, or Phaser)
  • Working knowledge of Unity and C#, enough to build marketing minigames and to reason about what transfers between Unity and the HTML5 playable ads
  • Knowledge of the single-file, no-network, MRAID, and size constraints of the major ad networks, and how to hit them without killing the experience

BIG PLUS

  • Node.js for build scripts and build automation
  • Experience in Idle Arcade genre mechanics
  • 3D asset basics (Blender) and an eye for what makes a casual mechanic satisfying

What You Can Expect

  • Full ownership of the ad units you build, from mechanic through build to delivery
  • A new game heading into launch, where your creative helps decide who tries it
  • An environment where AI tools are welcome and you can use them without justifying it
  • A collaborative, international team at one of Europe's leading mobile and live-service game studios

How We Hire
Shortlisted candidates receive a three-task paid case study plus a short creative concept write-up. The tasks mirror the day-to-day work: a teardown of a reference playable, a small playable built from our assets, and packaging that build to a named network's spec.
Please include links to playables or interactive work you have shipped. We need builds we can open, not only video captures.
About Goodgame Studios
Goodgame Studios is known for data-driven game development and successful live-service strategy titles. We self-publish our games in-house with all relevant disciplines under one roof. Our studio is based in Hamburg, Germany, and we welcome applications from international candidates. English is our working language. As part ofStillfront Group, one of Europe's leading game publishers, we work on long-term IP growth with a strong focus on execution.
Originally posted on Himalayas

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