出海雷达

音频设计师 - 人才库(MEA)

Audio Designer - Talent Pool (MEA)

开发工程设计限定地区(需当地身份)
公司Pole To Win International
薪资未公开
工作地点Romania
地域资格限定地区(需当地身份)
时区要求日间重叠约 3 小时,需偶尔早起或晚睡
用工类型Contractor
发布时间15 天前
数据来源Himalayas
前往 Himalayas 查看并投递 →
注意地域限制:该职位明确限定在 Romania 招聘。如果你是位于中国大陆的求职者,通常需要当地工作身份才能投递,或需与雇主确认是否接受独立合同(Contractor)形式合作。

关于 Side
Side 是一家全球性的游戏开发和服务提供商,为全球许多大型开发商和工作室提供技术和创意解决方案。自 2009 年成立以来,依托母公司在日本的 30 多年经验,Side 已成长为一家全球性企业,在北美、欧洲、南美洲和亚洲十多个国家拥有 15 家以上的工作室。
我们领先的行业服务包括游戏开发、美术制作、音频制作、质量保障、本地化、本地化质量保障、玩家支持、社区管理以及数据集。
关于此机会
请注意,此职位不是立即开放的岗位,而是我们的联合开发人才库。申请即表示你有兴趣被考虑未来与你的技能和经验相符的项目制机会。
这些机会取决于客户的需求和项目可用性。当项目启动或客户提案制定时,我们将从该人才库中筛选候选人,并联系那些最符合联合开发机会具体要求的人选。
我们如何保持与你的联系
我们通过定期更新、行业洞察和即将开展的机会信息,与人才库保持紧密联系。我们会进行联系以确认你的可用性和兴趣。
我们的招聘团队会仔细筛选并选择最符合项目需求的候选人,确保你在合适的机会出现时能被匹配到。
下一步
如果你热衷于参与前沿项目,并希望被考虑未来的联合开发机会,我们鼓励你申请此职位。虽然目前可能没有立即的空缺,但你的申请将确保你成为我们即将开展职位的持续人才评估的一部分。
关键职责

  • 设计和实现动态音频系统和音景,以提升游戏体验和叙事。
  • 与游戏设计师、美术师和程序员合作,定义音频需求并有效集成资源。
  • 录制、编辑和混音高质量音效和配音内容。
  • 使用中间件工具如 Wwise 或 FMOD 创建和管理音频资源。
  • 实现空间音频、自适应音乐系统和音效设计元素,以支持沉浸式体验。
  • 调试和优化跨多个平台的音频性能。
  • 提供创新的音频解决方案,满足项目需求。
查看英文原文

About Side
Side is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 15+ studios in over a dozen countries across North America, Europe, South America, and Asia.
Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.
About This Opportunity
Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you express interest in being considered for future project-based opportunities that align with your skills and experience.
These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity.
How We Keep You Engaged
We maintain strong relationships with our talent pool by providing regular updates, industry insights, and information on upcoming opportunities. We will check in to confirm your availability and interest.
Our hiring teams carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available.
Next Steps
If you are passionate about contributing to cutting-edge projects and want to be considered for future co-development opportunities, we encourage you to apply to this listing. While there may not be an immediate opening, your application ensures that you will be part of our ongoing talent review for upcoming roles.
Key Responsibilities

  • Design and implement dynamic audio systems and soundscapes to enhance gameplay and storytelling.
  • Collaborate with game designers, artists, and programmers to define audio requirements and integrate assets effectively.
  • Record, edit, and mix high-quality sound effects and voice-over content.
  • Create and manage audio assets using middleware tools like Wwise or FMOD.
  • Implement spatial audio, adaptive music systems, and sound design elements to support an immersive experience.
  • Debug and optimize audio for performance across multiple platforms.
  • Provide innovative audio solutions to creative challenges in gameplay and narrative.
  • Maintain consistency in audio quality and style across all aspects of the project.

Requirements
Experience:

  • 3+ years of professional experience as an Audio Designer in the video game industry.
  • Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.

Technical Skills:

  • Proficiency with audio middleware such as Wwise or FMOD.
  • Expertise in sound design, recording, editing, and mixing.
  • Familiarity with DAWs (Digital Audio Workstations) such as Pro Tools, Logic Pro, or Reaper.
  • Basic understanding of game engines like Unreal Engine or Unity for audio integration.
  • Knowledge of audio file optimization and compression techniques.

Creative and Collaborative Skills:

  • Strong storytelling abilities through audio.
  • Excellent communication skills and ability to work effectively in cross-disciplinary teams.
  • Attention to detail and a commitment to delivering exceptional audio experiences.

Passion for Gaming: Genuine enthusiasm for sound design in video games and a strong understanding of the role of audio in enhancing gameplay.
Preferred Skills

  • Experience with spatial audio techniques and 3D sound design.
  • Familiarity with scripting languages or visual scripting tools for audio systems.
  • Knowledge of adaptive music systems and procedural audio generation.
  • Background in music composition or voice-over direction is a plus.

Note: Specific requirements may vary depending on project needs.
Originally posted on Himalayas

本页面信息整理自 Himalayas,版权归原发布方所有。职位可能随时关闭,投递请以原始页面为准。 本站只做信息聚合展示,不参与招聘流程,也不向求职者收取任何费用。

该公司其他在招职位

PixiJS 游戏开发者

Pole To Win InternationalBrazilContractor8 天前
开发工程限定地区(需当地身份)与中国几乎无重叠,需长期倒时差

← 返回全部职位