角色艺术家负责人
Lead Character Artist
关于公司
Streamline Media Group 是一家成立25年的创意开发工作室,专注于完整的游戏开发、联合开发、发行以及互动数字资产制作。我们为包括索尼、微软和全球顶级发行商在内的客户在各大主流平台上推出了多款作品。
职位描述
作为首席角色艺术家,你将向艺术总监或创意总监汇报工作,负责管理并协调与艺术相关的项目计划,同时指导艺术团队,帮助他们从优秀走向卓越。
该职位为全远程工作,以自由职业/合同形式提供,根据表现可能转为正式全职岗位。
职责和要求
- 与创意总监、制作人和/或艺术总监合作,建立并维护项目的视觉风格。
- 制定整合的项目计划和实施时间表,并监督艺术资产的分配和跟踪。
- 定期与创意总监、制作人和/或艺术总监沟通项目里程碑和计划,必要时获取指导和批准。
- 为资产创建和培训制定简报和文档。
- 准备并规划客户内容提交包,确保内容完整、有条理并在评审前完成质量检查。
- 与客户/合作伙伴的艺术家进行交流,确保期望得到满足和理解。
- 分析客户/合作伙伴的技术和流程,并在需要时对艺术家进行培训。
- 向艺术总监推荐每位艺术家的成长方向。
- 参与定义工具和艺术生产流程,理解技术的优势和限制,以最大化性能。
- 通过监控士气,向艺术总监报告潜在风险,支持团队的福祉。
任职要求
熟练掌握以下软件和工具:
- 3ds Max / Maya
- Substance Painter
- ZBrush
- Photoshop
- PBR 工作流程
了解以下内容:
· Blender
中高级熟练掌握以下内容:
- Unreal Engine 角色设置
- Unreal Engine 渲染(光照、渲染)
至少在以下一项中高度熟练,并在其余项中达到中级水平:
- 人体解剖学
- 生物解剖学
- 硬表面建模
- 布料雕刻或模拟
另外要求:
- 对游戏开发充满热情。
- 熟练掌握游戏引擎技术,如 Unreal,具备资产集成能力。
- 具有游戏美术资产相关经验。
查看英文原文
About Us
Streamline Media Group is a 25-year creative development studio specializing in full video game development, co-development, publishing, and interactive digital asset production. We have shipped titles across every major platform for clients, including Sony, Microsoft, and global AAA publishers.
Description
As a Lead Character Artist, you will report to the Art or Creative Director and be responsible for managing and coordinating art-related project plans, while mentoring teams of artists to help them grow from good to great.
This role is fully remote and offered on a freelance/contract basis, with the possibility of conversion to a full-time position based on performance.
Duties and Responsibilities
- Work with the Creative Director, Producer, and/or Art Director to establish and maintain the visual look of a project.
- Develop integrated project plans and implementation schedules, and oversee the assigning and tracking of art assets.
- Communicate regularly with the Creative Director, Producer, and/or Art Director on project milestones and initiatives, obtaining guidance and approval when needed.
- Create briefs and documentation for asset creation and training.
- Prepare and plan content submission packages for clients, ensuring content is complete, organized, and quality-checked ahead of review.
- Interact with artists on the client/partner side to ensure expectations are met and understood.
- Diagnose client/partner technology and processes, and train artists in using them where required.
- Identify and recommend growth areas for each artist to the Art Director.
- Participate in defining tools and art production pipelines, understanding the advantages and limitations of technology to maximize performance.
- Support team well-being by monitoring morale and flagging potential risks to the Art Director.
Requirements
Full proficiency in the following software and tools:
- 3ds Max / Maya
- Substance Painter
- ZBrush
- Photoshop
- PBR workflow
Working knowledge of:
· Blender
Intermediate to high proficiency in:
- Unreal Engine character set-up
- Unreal Engine rendering (lighting, rendering)
Highly proficient in at least one of the following, and intermediate in the rest:
- Human anatomy
- Creature anatomy
- Hard-surface modeling
- Cloth sculpting or simulation
Also required:
- Passion for game development.
- Proficiency in game engine technologies such as Unreal, with asset integration.
- Experience with the game art asset pipeline: highpoly and efficient game-ready lowpoly modeling, texturing, and baking.
- Strong knowledge of technical game art theory (game design, texel density, polycount, optimization, etc.) and traditional art theory (form, shape, proportion, color, etc.).
- A keen eye for light, shade, color, and detail in creating texture maps across material types.
Beneficial Skills
- Experience with scripting languages.
- Ability to guide and train junior artists.
- Experience using Substance Designer.
- Skill in one or more related disciplines — concepting, animation, visual effects, or technical art.
Streamline Values: Responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, and learning.Stay updated on future job opportunities at Streamline Studios by subscribing to our Careers Newsletter
Originally posted on Himalayas