主环境艺术家
Lead Environment Artist
关于公司
Streamline Media Group 是一家成立25年的创意开发工作室,专注于完整游戏开发、联合开发、发行以及互动数字资产制作。我们为包括索尼、微软和全球顶级发行商在内的客户在所有主要平台上推出了多个作品。
职位描述
主环境美术师是核心管理团队的一员,负责管理与协调项目,并指导艺术团队帮助他们从优秀走向卓越。你将向制作总监和总经理汇报工作。
该职位为全远程工作,以自由职业/合同形式提供,根据表现可能转为全职岗位。
职责和要求
- 与高级主管/艺术总监和外部客户合作,建立并维护制作的视觉风格。
- 与客户/合作伙伴互动,建立项目的短期和长期艺术目标、任务和操作流程。
- 为项目经理提供发展和实施计划的建议,并监督艺术资源的分配和跟踪。
- 定期与艺术家和项目经理沟通——必要时与客户沟通——关于项目里程碑和计划,必要时获取指导和批准,并了解客户对即将发布的内容或被拒绝资源的期望。
- 准备并规划提交给客户的资料包,确保内容完整、有条理、经过质量检查,并按时准备好供客户审查。
- 创建和维护资产创建和培训的简报和文档。
- 诊断客户/合作伙伴的技术和流程,并在需要时培训艺术家使用它们。
- 监督和评估制作效率,调整工具和艺术生产流程,并制定策略以最大化性能。
- 向高级主管/艺术总监推荐每位艺术家的艺术成长领域。
- 支持人力资源相关流程,如监控团队福祉、识别潜在风险,并协助招聘计划。
- 与核心管理团队合作,建立和维护团队愿景、使命和价值观,包括定期审查以确保这些与整体公司目标保持一致。
任职要求
在以下至少三个艺术制作领域具有专业技能,使用行业标准工具如 3ds Max/Maya/Blender、Substance Painter 和 Designer/Quixel Mixer 以及 ZBrush:
- 环境设计
查看英文原文
About Us
Streamline Media Group is a 25-year creative development studio specializing in full video game development, co-development, publishing, and interactive digital asset production. We have shipped titles across every major platform for clients, including Sony, Microsoft, and global AAA publishers.
Description
The Lead Environment Artist is part of the core management team, responsible for managing and coordinating projects while mentoring teams of artists to help them grow from good to great. You will report to the Head of Production and the General Manager.
This role is fully remote and offered on a freelance/contract basis, with the possibility of conversion to a full-time position based on performance.
Duties and Responsibilities
- Work with the Senior Lead/Art Director and external clients to establish and maintain the visual look of production.
- Interact with clients/partners to establish short- and long-term artistic goals, objectives, and operating procedures for a project.
- Advise Project Managers in developing and implementing schedules, and oversee the assigning and tracking of art assets.
- Communicate regularly with artists and Project Managers — and clients where required — on project milestones and initiatives, obtaining guidance and approval when needed, and staying aware of client expectations for upcoming content drops or rejected assets.
- Prepare and plan content submission packages for clients, ensuring content is complete, organized, quality-checked, and ready for client review on time.
- Create and maintain briefs and documentation for asset creation and training.
- Diagnose client/partner technology and processes, and train artists in using them where required.
- Monitor and evaluate production efficiency, adjusting tools and art production pipelines and developing strategies to maximize performance.
- Identify and recommend areas of artistic growth for each artist to the Senior Lead/Art Director.
- Support HR-related processes such as monitoring team well-being, identifying potential risks, and assisting with recruitment initiatives.
- Work with the core management team to establish and maintain team vision, mission, and values, including periodic reviews to keep these aligned with overall company goals.
Requirements
Expert in at least three of the following areas of artistic production, using industry-standard tools such as 3ds Max/Maya/Blender, Substance Painter and Designer/Quixel Mixer, and ZBrush:
- Environmental modelling and planning
- Vehicle modelling
- Texturing
- Environment level design/placement
- Organic sculpting
Also required:
- Proficient with major game engines such as Unreal Engine 4, Unity, etc.
- Exceptional understanding of form, shape, structure, and silhouette in modeling, with strong knowledge of technical game art theory.
- Strong artistic ability to visualize entire levels and detail with minimal concept art and direction.
- Strong technical ability to manage assets within memory, design, and frame rate limitations.
- Keen eye for light, shade, color, and detail in creating texture maps across material types, with a full understanding of modern PBR texture workflow.
- Strong knowledge of modular planning for large assets/environments, including planning and creating modular pieces for level variation, terrain, and placement.
- Self-motivated, requiring minimal direction, with the ability to carry a level's vision through to completion while respecting gameplay and design needs.
Streamline Values: Responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, and learning.Stay updated on future job opportunities at Streamline Studios by subscribing to our Careers Newsletter
Originally posted on Himalayas