人力资源负责人
HR Lead
HR Lead
Heptic Arena — 全职 — 远程(欧洲)
关于 Prism Studio
Prism Studio 是一家位于马耳他的游戏开发工作室,专注于打造以玩家为中心的创新游戏。我们是一个小型的跨学科团队,远程分布在欧洲各地,文化建立在自主权、信任和自我管理之上。
我们的首款作品 Heptic Arena 是一款第三人称 PvPvE 竞技场射击游戏,背景设定在一个星际游戏节目中。我们通过封闭测试与社区共同打造这款游戏,逐步推进到抢先体验阶段。
为什么这个职位很重要
在一家小型工作室中,人员决策会直接影响游戏。每个月如果一个关键职位空缺,功能开发就会滞后,其他开发者需要承担更多工作量,离职风险也会增加。即使招聘到一位经验丰富的员工,如果入职培训不到位,也需要数月才能上手,或者可能提前离职。当员工没有一个中立的地方表达不满时,小问题会悄然积累,最终影响整个团队。
你将负责防止这种情况发生。你会根据生产需求提前规划招聘,而不是在有人离职后才做出反应;建立快速且全面的流程;帮助打造一个让员工感到安全、敢于发声的团队。研究表明,这种心理安全感与更好的团队表现密切相关,我们对此非常重视。
你将负责的工作
你将负责整个工作室的全周期招聘,从最初的面试沟通到最终的录用通知,都与招聘经理紧密合作。你会根据生产需求提前规划招聘,与团队负责人一起发现人才缺口。你将了解游戏行业的具体情况以及技术人员的工作方式,并能以尊重他们时间和专业的方式进行接触。
我们需要一位有经验的人,能够将 HR 需求转化为明确的行动,并撰写吸引人才的职位描述。你将保持候选人管道的流动,并及时给予候选人反馈。该职位需要谈判技巧和成功签约的经验,以便在与新员工谈判时找到合适的平衡点。你还将构建招聘流程背后的结构:清晰的岗位要求、一致的面试阶段、公平的技术评估和评分表。
你将负责并优化我们的 ATS 工作流程、候选人体验和招聘指标,并指导管理者在面试、决策和日常 HR 政策及工具方面进行提升。
凭借对市场的洞察和对游戏与科技行业的深入了解,你将制定符合市场水平的薪资标准,设计既符合预算又保持团队一致性的人才录用方案。
查看英文原文
HR Lead
Heptic Arena — Full-Time — Remote (Europe)
About Prism Studio
Prism Studio is a Malta-based game development studio making bold, player-first games. We're a small, cross-disciplinary team working remotely across Europe, with a culture built on ownership, trust and self-management.
Our first title, Heptic Arena, is a third-person PvPvE arena shooter set in an intergalactic game show. We're building it with our community through closed playtests on the road to Early Access.
Why this role matters
In a small studio, people decisions show up directly in the game. Every month a critical role stays open, features slip, other developers carry extra load, and burnout risk rises. A strong hire with poor onboarding still takes months to become productive, or leaves early. And when people have nowhere neutral to bring a frustration, small issues grow quietly until they affect the whole team.
You'll be the person who prevents that. You'll plan hiring ahead of production needs instead of reacting after someone leaves, build processes that are quick and thorough, and help create a team where people feel safe to speak up. Research on teams consistently links that kind of psychological safety to better performance, and we take it seriously.
What you'll do
You'll run full-cycle recruitment across the studio, partnering with hiring managers from the first intake conversation to the signed offer. You'll plan hiring ahead of production needs, working with leads to spot gaps. You'll know the specifics of the games industry and how tech people work, and how to approach them in a way that respects their time and craft.
We need an experienced person who can translate HR needs into clear actions and write role descriptions that attract talent. You'll keep the candidate pipeline moving and give candidates timely feedback. The role requires negotiation skills and experience closing offers, so you can find the right balance when negotiating with new hires. You'll also build the structure behind our recruitment processes: clear role requirements, consistent interview stages, fair technical assessments and scorecards.
You'll own and improve our ATS workflows, candidate experience and recruiting metrics, and coach managers on interviewing, decision-making and day-to-day HR policies and tools.
With market insight and real knowledge of the games and tech industry, you'll benchmark salaries and build offers that match the market, fit the budget and stay consistent with current team members' arrangements.
You'll own employee onboarding so new people have access, context and support from their very first day, and become productive in weeks rather than months. You'll also manage the operational side of HR, including employment contracts, payroll processes and forecasts, vacation and leave management, offboarding, benefits and employee records, with care and accuracy.
You'll handle terminations professionally and fairly, in line with labour law and company policy. You'll prepare the documentation, guide managers through the process and treat departing employees with respect, so every exit is compliant, clearly communicated and well managed for both the person leaving and the team.
You'll be the go-to HR partner in the studio: approachable, trusted and hands-on with day-to-day topics, with the backing of the wider HR team. You'll give people a neutral, professional place to bring conflicts, frustrations or personal difficulties, so small issues are solved early instead of growing quietly until they affect the whole team.
You'll recognise unhealthy dynamics, help people move toward ownership, direct conversation and problem-solving, and introduce simple tools that help everyone understand these patterns.
You'll watch for early signals of attrition.
Alongside the HR team, you'll lead initiatives on engagement, well-being, inclusion and psychological safety, and shape studio life through events and rituals that make a remote studio a place people want to be.
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About you
- 7+ years of experience in HR, including time at medium-to-large tech companies.
- Solid full-cycle recruitment experience in tech or games, including technical and creative roles.
- A track record of running hiring processes that are both fast and rigorous, with structured interviews and scorecards.
- Hands-on experience with salary benchmarking, offer design and negotiation.
- Experience across HR beyond recruitment, such as onboarding, employee relations and HR operations, and you enjoy that side as much as hiring.
- Confidence handling conflict and difficult conversations neutrally, with a working understanding of team dynamics..
- Have experience working with dynamic candidate pipelines
- Work closely with the CEO to build company culture and values. Be a Key contributor on people and work climate improvements
- Comfort taking the lead and pushing HR improvements: autonomous, organised and good at prioritising.
- Approachable and trustworthy, with good judgement about when to raise something.
- Fluent English, great communication skills.
- You use AI tools daily and are curious about improving workflows and processes with them.
- Have experience with Atlassian suite, Jira, Confluence, and needs to be comfortable reading Jira reports and Projects. Have worked with Slack in Communication culture and protocol
- You care about games and players, and want the people you hire to feel the same.
Nice to have
- Experience in a fully remote, multi-country team.
- Knowledge of Maltese employment law or of hiring across several EU countries.
- Training or certification in coaching, mediation or conflict resolution.
- Experience with HR analytics, such as engagement surveys or attrition and absence tracking.
- You play games, ideally multiplayer or competitive shooters.
Life at Prism Studio
We work as one unit with one common goal. Our purpose is to build a cross-disciplinary team where everyone is self-managing, wherever they are in the world. We collaborate in an open, friendly way, as a global team built on talent and communication.
Originally posted on Himalayas