用户体验/用户界面设计负责人
Lead UX/UI Designer
首席用户体验/用户界面设计师
Heptic Arena — 全职 — 远程(欧洲)
关于Prism Studio
Prism Studio是一家位于马耳他的游戏开发工作室,专注于打造以玩家为中心的创新游戏。我们是一个小型的跨学科团队,远程分布在欧洲各地,文化建立在责任感、信任和自我管理之上。我们的首款作品《Heptic Arena》是一款第三人称PvPvE竞技场射击游戏,背景设定在一个星际游戏节目中。我们现在通过封闭测试与社区一起开发这款游戏,逐步进入抢先体验阶段。
职位描述
我们正在寻找一位首席用户体验/用户界面设计师,负责《Heptic Arena》在PC和主机平台上的用户界面和玩家体验。你将向创意总监汇报,并确立游戏的UI愿景、标准和方向。你也将亲自参与:设计界面、创建素材并日常使用引擎工作。
这是一个玩家/教练角色。虽然没有直接的团队管理职责,但你需要指导初级设计师和自由职业者,审查他们的工作,并提升整个团队的质量标准。你将是UI和UX决策的关键人物,与艺术、设计、工程和制作团队紧密合作。
主要职责
领导、管理、定义并维护《Heptic Arena》的玩家用户体验、用户界面视觉语言和设计系统(组件、排版、图标、颜色、动效、可访问性指南)。
在完整的玩家旅程中领导UI/UX设计:前端、HUD、菜单、进度、商店、社交功能和入门流程。
提出、构思、设计、原型制作并交付:从早期概念到最终打磨的线框图、用户流程、屏幕地图、原型和最终UI素材。
与游戏设计和工程团队密切合作,在Unreal Engine中实现设计,并尽早解决用户体验权衡和技术限制。
利用测试反馈、分析数据和A/B测试来发现用户体验问题并迭代解决方案。
通过设计评审、反馈和明确的说明指导初级设计师和自由职业者。
与制作团队协作进行UX/UI工作的估算、计划和优先级排序,执行并控制开发,创建并分发Jira中的UX/UI任务。
负责Confluence中的UX/UI文档,并确保其是团队的唯一真实来源。
建立评审和质量保证流程,确保实现的UI符合我们的质量、一致性和可访问性标准。
在领导层和跨领域讨论中代表UI/UX,并倡导玩家的体验。
我们希望你具备以下条件
- 至少5年游戏UI/UX设计经验,包括至少一个已发布的PC或主机游戏项目。
- 作品集展示出强大的设计能力和对用户体验的深刻理解。
查看英文原文
Lead UX/UI Designer
Heptic Arena — Full-Time — Remote (Europe)
About Prism Studio
Prism Studio is a Malta-based game development studio making bold, player-first games. We're a small, cross-disciplinary team working remotely across Europe, with a culture built on ownership, trust and self-management. Our first title, Heptic Arena, is a third-person PvPvE arena shooter set in an intergalactic game show. We're now building it with our community through closed playtests on the road to Early Access.
About the Role
We're looking for a Lead UX/UI Designer to own the user interface and player experience of Heptic Arena across PC and console. You'll report to the Creative Director and set the UI vision, standards and direction for the game. You'll also stay hands-on: designing screens, building assets and working in engine day to day.
This is a player/coach role. There's no line management, but you'll mentor junior designers and freelancers, review their work and raise the quality bar across the team. You'll be the go-to person for UI and UX decisions, working closely with art, design, engineering and production.
Key Responsibilities
Lead, Manage, Define and maintain Heptic Arena's Players UX,UI visual language and design system (components, typography, iconography, colour, motion,accessibility guidelines.
Lead UI/UX across the full player journey: front end, HUD, menus, progression, store, social features and onboarding.
Propose, Concept, Design, prototype and deliver: wireframes, user flows, screen maps, mockups and final UI assets, from early concept through to polish.
Work closely with Game Design and Engineering on implementation in Unreal Engine, and resolve UX trade-offs and technical constraints early.
Use playtest feedback, analytics and A/B testing to find UX problems and iterate on solutions.
Mentor junior designers and freelancers through design reviews, feedback and clear briefs.
Estimate, plan and prioritise UX/UI work with Production, Execute and control development, create and distribute UX/UI tasks in Jira.
Own UX/UI documentation in Confluence and keep it the single source of truth for the team.
Set up review and QA processes so that the implemented UI meets our quality, consistency and accessibility standards.
Represent UI/UX in leadership and cross-discipline discussions, and advocate for the player's experience.
About You
- 5+ years of experience in game UI/UX design, including at least one shipped PC or console title.
- A strong portfolio of PC/console game UI work (not mobile), showing both systems-level thinking and polished visual execution.
- Deep knowledge of UI design principles, information hierarchy and usability, especially for real-time, action-heavy games.
- Hands-on experience implementing UI in Unreal Engine (UMG/Common UI preferred)
- Expert use of design and prototyping tools such as Figma, Miro, Axure, Adobe XD or similar.
- Experience building and maintaining a UI design system or style guide.
- Proven ability to guide and mentor other designers and give clear, constructive feedback.
- Strong communication and documentation skills, and confidence presenting and defending design decisions to stakeholders.
- Comfortable with Jira,, Confluence and Google Workspace
- Self-driven and organized, able to thrive in a remote, self-managing team.
- Based in or near the Central European time zone (CET ± 2 hours).
Nice to have
- Experience with UI animation and motion design, such as After Effects, Rive or in-engine animation.
- Experience with multiplayer, live-service or competitive shooter UI, including HUDs, scoreboards, matchmaking, stores and battle passes.
- Knowledge of console platform UI guidelines.
- Familiarity with accessibility standards for games.
- Experience running or analysing usability tests.
Life at Prism Studio
We work as one unit with one common goal. Our purpose is to build a cross-disciplined team where everyone is self-managing, wherever they are in the world. We collaborate in an open, friendly way, as a global team built on talent and communication.
Originally posted on Himalayas