Senior Designer
迈思赖特是一家由业内退伍军人创立的新游戏出版商,拥有成功发行标题的经验记录。我们深切关心支持创造性团队并建立长期,基于信任和共享愿景的合作关系。我们的重点是 Steam,在那里我们策划了一个针对激情,高度参与的玩家社区设计的模拟,管理,战略和相邻位游戏组合。我们相信倡导开发者,支持创造性的视觉,发布赢得持久忠诚度的游戏。在这个角色中,你将掌握与分销相关的主要工作流,以确保我们目录中的每个标题都繁荣。我们正在寻找一名高级设计师来完成模拟游戏。这是一个非常实用的角色,你大部分时间都直接在构建上工作。在这个角色中,你将拥有主要的功能和系统,帮助塑造玩家体验从早期原型到精致实施,同时平衡创造力,清晰度和可扩展性,实现快速代和干净的可维护系统。你将与小型多学科团队密切合作,建立出具有想象力的和可重复的模拟游戏,以服务于不同的类型观众并与玩家联系。这是一项12个月的合同。关键责任1 - 自己的核心系统和特性 你将负责从概念到实现的关键游戏系统和功能设计和驱动。这是一个实践角色,因此你必须熟悉 Unreal Engine 以及舒适的原型制作,调整,平衡和直接在构建中进行代,同时与团队密切合作以使想法生效。成功看起来像:·快速的原型设计,可以迅速而便宜地验证想法。·精心设计的系统和功能是有趣的,可读和可扩展性的。· 从概念到发布时刻对你的特性的明确拥有权。·强大的瞬间玩法和长期进步思维。· 设计工作集中于为玩家提供最大价值的事情。· 清晰的游戏测试和反循环推动持续改进。2 - 驱动 Playtesting 和回复。你将使用玩法测试,反和观察来完善整个开发过程中。预计你将确定什么工作,什么不做,以及哪些设计变化会产生最大影响,然后与更广泛的团队合作迅速地进行反。成功看起来很像是成功。
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Mythwright is a new games publisher, established by industry veterans with a proven track record of delivering successful titles. We care deeply about supporting creative teams and building long-lasting, collaborative relationships grounded in trust and shared vision.
Our focus is on Steam, where we are curating a portfolio of Simulation, Management, Strategy, and adjacent niche games designed for passionate, highly engaged player communities. We believe in championing developers, supporting creative vision, and publishing games that earn lasting loyalty. In this role, you’ll take ownership of key distribution-related workstreams to ensure every title in our catalogue thrives.
Role Overview
We’re looking for a Senior Designer to work on a Simulation Game. This is a highly hands-on role, with the majority of your time spent directly working on the build. In this role, you’ll own major features and systems, helping shape the player experience from early prototyping through to polished implementation, all while balancing creativity, clarity, and scalability, enabling fast iteration and clean, maintainable systems.
You’ll work closely with a small, multidisciplinary team to build imaginative and replayable simulation games that serve a distinct genre audience and connect with players.
This is a 12-month contract.
Key Responsibilities
1 - Own Core Systems and Features
You’ll be responsible for designing and driving key gameplay systems and features from concept through implementation. This is a hands-on role, so you must be familiar with Unreal Engine and comfortable prototyping, tuning, balancing, and iterating directly in the build while working closely with the team to bring ideas to life.
Success looks like:
- Rapid prototyping that validates ideas quickly and cheaply.
- Well-designed systems and features that are fun, readable, and scalable.
- Clear ownership of your features from concept through release.
- Strong moment-to-moment gameplay and long-term progression thinking.
- Design work focused on the things that deliver maximum value to players.
- Clear playtesting and feedback loops driving continuous improvement.
2 - Drive Playtesting and iteration
You’ll use playtesting, feedback, and observation to refine the game throughout development. You’ll be expected to identify what’s working, what isn’t, and where design changes will have the biggest impact, then iterate quickly and thoughtfully in collaboration with the wider team.
Success looks like:
- Regular playtesting that generates clear, actionable insights.
- Strong design judgement in identifying problems, opportunities, and priority fixes.
- Fast, thoughtful iteration from player behaviour, feedback, and hands-on review.
- Features and systems that improve meaningfully over time.
- Clear communication of findings, changes, and rationale across the team.
- A design process where feedback is actively used to improve player experience.
3 - Collaborate across Disciplines
You’ll work as a senior designer within a small, collaborative team. You’ll communicate intent clearly, keep work aligned across disciplines, and help ideas move smoothly from concept to in-build implementation.
Success looks like:
- Healthy collaboration across Design, Art, Engineering, and Production.
- Clear and useful design documentation, prototypes, and implementation notes.
- Constructive feedback that improves the quality of the game.
- Confidence and ownership in cross-discipline discussions.
- Surfacing design problems early and solving them collaboratively.
Requirements
- Proven experience as a Senior Designer or equivalent on shipped games, ideally in the simulation genre.
- Strong experience designing and owning gameplay systems, mechanics, progression, or feature sets from concept through implementation in Unreal Engine.
- Comfortable working hands-on in-engine, with a practical understanding of how to prototype, tune, and iterate quickly.
- Strong grasp of systemic design, player motivation, balance, and long-term engagement.
- Excellent collaboration and communication skills across design, art, engineering, and production.
- Pragmatic approach to design, focusing on what moves the game forward and creates the best player experience.
- Experience using playtesting, feedback, and data to refine features and improve outcomes.
- Passion for simulation games and a drive to turn strong design into player delight.
Please note: This is a 12-month contract, remote-working position, open to anyone within the UK & Europe.
Benefits
Our benefits include a 2-week company summer break and a 2-week winter break to rest and recharge, in addition to your normal holiday allowance.
Originally posted on Himalayas