出海雷达

关卡设计师 - 6 个月合同

Level Designer - 6 month contract

设计限定地区(需当地身份)日间重叠仅 1 小时,需熬夜配合
公司Panic Stations
薪资未公开
工作地点United Kingdom
地域资格限定地区(需当地身份)
时区要求日间重叠仅 1 小时,需熬夜配合
用工类型Contractor
发布时间18 天前
数据来源Himalayas
前往 Himalayas 查看并投递 →
注意地域限制:该职位明确限定在 United Kingdom 招聘。如果你是位于中国大陆的求职者,通常需要当地工作身份才能投递,或需与雇主确认是否接受独立合同(Contractor)形式合作。
作息提示:日间重叠仅 1 小时,需熬夜配合。

我们是一家专注于打造让人聚集在一起的游戏的工作室。
我们认为每分钟带来最多乐趣的游戏最有可能成功。我们是一家初创公司,而不是大公司,这意味着我们有些精打细算,但富有创造力,高度协作,注重成果和发布版本,而非流程和会议。
我们希望招聘多才多艺的成员,他们能够自主且快速地工作,工作室中的每个职位都需要直接参与我们的游戏开发。
职位概述
我们正在寻找一名为期6个月的合同制关卡设计师,根据情况可能进一步延长。
我们需要一位经验丰富的设计师加入我们的团队,能够迅速上手,从头到尾负责关卡创建过程,交付一系列合作挑战房间,这些房间包含基于物理的谜题和战斗内容,促使玩家在解决问题时发挥创造力。
这些谜题房间都将输入到一个程序生成系统中,为玩家构建一个“地下城”。帮助交付高质量的程序生成系统也是你的职责之一。
我们希望快速推进,因此效率、清晰度和信任度都必须很高,才能达成目标。
主要职责

  • 交付数十个精彩的挑战房间,为游戏注入大量内容以供发布 – 结合优秀的谜题设计、危险和战斗场景。
  • 这意味着能够每天自信地制作1-2个“房间”。我们希望快速推进,尝试新点子,而不是过度设计内容。
  • 对程序化“地下城创建”系统提供反馈并协助改进,该系统能够生成正确复杂度和规模的环境。
  • 与工程团队合作,构建不同房间设计所需的功能。
  • 创意并实现秘密、笑话和噱头,推动玩家之间的 meme 和病毒式传播。

要求

  • 3年以上游戏设计经验
  • 有发布联网多人游戏的经验
  • 适应在小型、快节奏的团队中工作
  • 熟练使用 Unity 和 probuilder
  • 热爱独立游戏和“朋友合作”类游戏

请注意:这是一个为期6个月的合同职位,支持远程办公,面向英国境内的任何人。
最初发布于 Himalayas

查看英文原文

We’re a games studio focused on building games that bring people together.
We believe that games that deliver the most fun-per-minute have the highest chance of success. We are a start-up and not a big company, which means we’re a bit scrappy but we’re resourceful, highly collaborative and focused on outcomes and shipping builds over process and meetings.
We aim to hire multi-talented individuals who can operate autonomously and at speed, with every role at the studio being hands-on working directly on our games.
Role Overview
We’re looking to bring on a level designer for a 6 month contract, with potential to extend further depending on how things go.
We’re looking for an experienced designer who can join our team and instantly hit the ground running, owning the level creation process from start to finish to deliver a suite of co-op challenge rooms that comprise physics based puzzles and combat that drive players to be creative with their problem solving.
These puzzle rooms will all be fed into a proc gen system that builds a ‘dungeon’ for players to traverse through. Helping to deliver a high quality proc gen system would be part of your role.
We’re looking to move fast so efficiency, clarity and trust all need to be high if we’re to hit our goals.
Key Responsibilities

  • Deliver dozens of awesome challenge rooms to fill our game with content for launch - combining great design of puzzles, peril and combat scenarios.
  • This in effect means being able to crank out 1-2 ‘rooms’ a day with confidence. We want to move fast, try out ideas not over design our content.
  • Feed back & assist on a procedural ‘dungeon creation’ system that is capable of building environments of the correct complexity & scope.
  • Work with engineering teams to build the functionality needed for different room designs.
  • Ideating & implementing secrets, jokes & gimmicks that drive meme & viral potential within our players.

Requirements

  • 3+ years game design experience
  • Shipped networked multiplayer titles
  • Comfortable working in a small, fast-moving team
  • Proficient with Unity & probuilder
  • Passion for indie games and ‘friendslop’ titles

Please note: This is a 6 month contract, remote-working position, open to anyone within the UK.
Originally posted on Himalayas

本页面信息整理自 Himalayas,版权归原发布方所有。职位可能随时关闭,投递请以原始页面为准。 本站只做信息聚合展示,不参与招聘流程,也不向求职者收取任何费用。

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