出海雷达

高级3D通用艺术家 - 6个月合同

Senior 3D Generalist Artist - 6 month contract

其他限定地区(需当地身份)日间重叠仅 1 小时,需熬夜配合
公司Panic Stations
薪资未公开
工作地点United Kingdom
地域资格限定地区(需当地身份)
时区要求日间重叠仅 1 小时,需熬夜配合
用工类型Contractor
发布时间今天
数据来源Himalayas
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注意地域限制:该职位明确限定在 United Kingdom 招聘。如果你是位于中国大陆的求职者,通常需要当地工作身份才能投递,或需与雇主确认是否接受独立合同(Contractor)形式合作。
作息提示:日间重叠仅 1 小时,需熬夜配合。

We’re a games studio focused on building games that bring people together.
We believe that games that deliver the most fun-per-minute have the highest chance of success. We are a start-up and not a big company, which means we’re a bit scrappy but we’re resourceful, highly collaborative and focused on outcomes and shipping builds over process and meetings.
We aim to hire multi-talented individuals who can operate autonomously and at speed, with every role at the studio being hands-on working directly on our games.
Role Overview
We’re looking to bring on a Senior 3D Generalist Artist for a 6 month contract, with potential to extend further depending on how things go.
We’re looking for a Senior 3D Generalist Artist that has experience building modular environments and character art, to contribute to art production on an exciting unannounced co-op combat game.
Key Responsibilities
1 - Create Game-Ready Art
You’ll mainly be working on modular environments, props, set dressing and character / creature work.
Success looks like:

  • Understanding our art ethos and working autonomously with high level direction
  • Grasping the project art style and adapting quickly
  • Understanding how to construct modular environments and working to a grid
  • Rapid output by focusing on getting the core elements right rather than superficial details

2 - Be a Force Multiplayer, Not Just an Asset Maker
There’s more to it than just creating assets, it’s about being an invaluable team member.
Success looks like:

  • Communicating and collaborating with the team. Nurturing the synergy between disciplines and problem solving the gaps in-between
  • Joining playtests and contributing to the game experience beyond art
  • Identifying risks and constraints early and redirecting effort when needed
  • Being pro-active and moving the project forward, even if you’re waiting for feedback or currently blocked, you know how to identify meaningful work to keep momentum

3 - Implement Assets in Engine
You’re not just handing off art assets, you’re implementing them in-engine.
Success looks like:

  • Importing, setting up and hooking up assets
  • Correctly handling setup for materials, prefabs, folders and naming etc
  • Fixing materials, collision and general art bugs in engine
  • Spotting inefficiencies and offering better solutions
  • Keeping assets and scenes well optimized without sacrificing the game’s vision

Requirements

  • Senior experience level. Comfortable working autonomously with high level direction, championing your area of responsibility
  • Broad artistic & technical skillset: environments, props, characters / creatures
  • Confident in Unity; asset implementation and fixing art bugs
  • Comfortable in Blender (preferred) or able to transition quickly
  • Happy to prioritize speed & efficiency
  • Project first mindset: Our games look good but we’re not trying to win art awards or build stunning portfolio pieces. The experience is king.
  • General understanding of supporting optimization and performance for online multiplayer titles (from an art POV)
  • Bonus skills: Rigging, VFX, UI, Tech Art skills, Concept Art

Please note: This is a 6 month contract, remote-working position, open to anyone within the UK.
Originally posted on Himalayas

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