高级游戏设计师(全职 - 远程)
Senior Game Designer (Full Time - Remote)
The Collective Ace Group 是游戏行业的一站式服务枢纽,为客户提供一流的解决方案。我们正在寻找一位经验丰富的游戏设计师,帮助塑造一款策略类移动游戏的核心系统
职位概述:作为高级游戏设计师,您将负责关键的游戏玩法系统,并通过周到的经济设计、进度调整和运营整合来提升玩家参与度。您将在一个协作性的国际团队中与产品、工程、美术和数据分析紧密合作,同时为成长中的设计师提供指导和培养
主要职责:
- 设计并迭代核心策略机制:探索、资源经济、科技进展和战斗系统
- 平衡进度曲线、难度扩展和奖励结构,以适应移动端的会话体验
- 创建清晰的设计文档、流程图、线框图和系统规范
- 通过纸质原型或引擎内原型验证设计假设
- 与工程和美术团队合作实现并打磨功能
- 与运营和数据分析团队合作定义关键绩效指标并设计 A/B 测试
- 分析玩家数据和反馈,优化机制、经济系统和变现模式
- 支持 QA 进行场景测试和平衡性验证
- 通过设计评审、反馈会议和文档标准指导初级设计师
- 主导设计讨论,在各领域倡导以玩家为中心的解决方案
- 推动设计质量和一致性,建立团队的最佳实践
我们提供的:
- 来自领先游戏和科技公司的行业资深全球团队
- 高影响力项目,您的决策将塑造玩家体验
- 灵活的工作时间和完全远程的工作环境
- 具有竞争力的薪酬和清晰的职业发展路径
- 在充满活力和创业文化中拥有自主权和归属感
要求:
- 5 年以上游戏设计经验,至少参与过一个已发布项目
- 对策略/RPG 游戏的经济系统、进度系统和元循环有深入理解
- 有直播服务游戏经验(活动、赛季、留存机制)
- 熟练使用设计工具(Excel/Sheets、Miro、Figma、Notion 等)
- 熟悉免费游玩(F2P)变现模式和游戏经济
- 具备分析思维:熟悉关键绩效指标、玩家指标和数据驱动迭代
- 优秀的沟通能力,能够清晰地记录复杂系统
- 有指导团队成员并提升设计质量的实际经验
查看英文原文
The Collective Ace Group is a one-stop service hub in the gaming industry, providing best-in-class solutions for our clients. We're seeking an experienced Game Designer to help shape the core systems of a strategy mobile title.
Role Overview: As a Senior Game Designer, you'll own key gameplay systems and drive player engagement through thoughtful economy design, progression tuning, and live-ops integration. You'll work closely with Product, Engineering, Art, and Analytics in a collaborative, international team, while providing guidance and mentorship to growing designers.
Key Responsibilities:
- Design and iterate on core strategy mechanics: exploration, resource economies, tech progression, and combat systems
- Balance progression curves, difficulty scaling, and reward structures for mobile sessions
- Create clear design documentation, flowcharts, wireframes, and system specifications
- Prototype mechanics (paper or in-engine) to validate design hypotheses
- Collaborate with Engineering and Art to implement and polish features
- Partner with LiveOps and Analytics to define KPIs and design A/B tests
- Analyze player data and feedback to optimize mechanics, economy, and monetization
- Support QA with scenario testing and balance validation
- Mentor junior designers through design reviews, feedback sessions, and documentation standards
- Lead design discussions and advocate for player-first solutions across disciplines
- Drive design quality and consistency across features, establishing best practices for the team
What We Offer:
- Global team of industry veterans from leading gaming and tech companies
- High-impact projects where your decisions shape the player experience
- Flexible hours and fully remote work environment
- Competitive compensation with clear growth path
- Autonomy and ownership in a dynamic, entrepreneurial culture
Requirements:
- 5+ years of game design experience with at least one shipped title
- Strong understanding of strategy/RPG game economies, progression systems, and meta-loops
- Experience with live-service games (events, seasons, retention mechanics)
- Proficiency with design tools (Excel/Sheets, Miro, Figma, Notion, etc.)
- Familiarity with F2P monetization and game economies
- Analytical mindset: comfortable with KPIs, player metrics, and data-driven iteration
- Excellent communication skills with ability to document complex systems clearly
- Proven ability to mentor team members and elevate design quality
- Experience leading feature development from concept to launch
- Preferred - Mobile game design background
- Strongly Preferred –
- Experience with strategy, 4X, or grand strategy title
Nice to Have:
- Basic scripting/prototyping skills (Lua, Python, C#, or similar)
- Hands-on Unity experience
- Active engagement with player communities
- Previous experience managing or leading small design teams
Originally posted on Himalayas