出海雷达

Lighting Artist - GameSim - Talent Pipeline

其他限定地区(需当地身份)
公司Keywords Studios Plc
薪资65,000 - 70,000/年 CAD
工作地点Canada
地域资格限定地区(需当地身份)
时区要求日间重叠约 6 小时,基本正常作息
用工类型Full Time
发布时间今天
数据来源Himalayas
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注意地域限制:该职位明确限定在 Canada 招聘。如果你是位于中国大陆的求职者,通常需要当地工作身份才能投递,或需与雇主确认是否接受独立合同(Contractor)形式合作。
关于本页中文:职位描述由本机离线模型翻译,属机器翻译,供快速判断用;正式沟通与投递请以英文原文为准。官方翻译通道恢复后会自动重译升级。

游戏 Sim 是一个游戏开发工作室,与客户合作在 PC/console 和各种艺术风格上构建游戏。我们关心工艺,协作和运输工作。我们很自豪地把我们的名字放在了上面。如果你喜欢建筑环境和可信的空间,我们想见到你。我们的总部位于佛罗里达州奥兰多!人才管道发布通知 请注意,这篇帖子并没有直接联系于空缺。我们正在积极建立一个合格候选人的管道以预计未来几个月潜在的招聘需求。申请将被审查并保留以考虑未来机会。我们正在寻找一个照明艺术家,以创建高质量的实时照明并帮助支持在 GameSim 项目中执行照明工作。这是一个手动的生产角色,有机会承担项目级领导责任。除了完成分配的照明工作外,你还可以协助协调任务,审查其他艺术家的工作,提供建设性的反,确保场景符合 Art Direction 和客户所设定的视觉和技术质量条。你将与艺术导演,环境艺术家,技术艺术家,VFX 艺术家,设计师,工程师,制作人,客户和合作工作室合作,将创意方向转化为支持情绪,游戏可读性,环境故事讲述和性能的照明解决方案。在最初90天内,你将:· 发展对项目视觉方向,灯光管道,游戏要求,技术限制和生产时间表的清晰理解。· 与艺术方向,生产,技术艺术,环境艺术,设计和其他项目学科建立有效的工作关系。· 创建符合项目规定的视觉和技术质量条的光工作。· 对分配场景,环境,序列或游戏区进行照明的所有权。· 在被要求审查或协调照明工作时为其他艺术家提供有用反和支持。· 早就确定艺术,技术或生产风险并将它们传达给适当的项目领导者。·按时间安排交付所赋予的工作,有效地响应内部和客户反。责任照明创建和执行 · 为游戏环境,层次,电影学,角色以及互动设计创造高品质的实时照明。

查看英文原文

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we’re proud to put our names on. If you love building environments and believable spaces we’d like to meet you. Our headquarters is based in Orlando, FL!
Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.
We are seeking a Lighting Artist to create high-quality real-time lighting and help support the execution of lighting work across GameSim projects.
This is a hands-on production role with opportunities to take on project-level leadership responsibilities. In addition to completing assigned lighting work, you may help coordinate tasks, review the work of other artists, provide constructive feedback, and ensure scenes meet the visual and technical quality bar established by Art Direction and the client.
You will collaborate with Art Directors, Environment Artists, Technical Artists, VFX Artists, Designers, Engineers, Producers, clients, and partner studios to translate creative direction into lighting solutions that support mood, gameplay readability, environmental storytelling, and performance.
What Success Looks Like
Within your first 90 days, you will:

  • Develop a clear understanding of the project’s visual direction, lighting pipeline, gameplay requirements, technical constraints, and production schedule.
  • Build effective working relationships with Art Direction, Production, Technical Art, Environment Art, Design, and other project disciplines.
  • Create polished lighting work that meets the project’s established visual and technical quality bar.
  • Take ownership of lighting for assigned scenes, environments, sequences, or gameplay areas.
  • Provide useful feedback and support to other artists when asked to review or coordinate lighting work.
  • Identify artistic, technical, or production risks early and communicate them to the appropriate project leads.
  • Deliver assigned work on schedule and respond effectively to internal and client feedback.

Responsibilities
Lighting Creation and Execution

  • Create high-quality real-time lighting for gameplay environments, levels, cinematics, characters, and interactive sequences.
  • Translate art direction, concept art, reference material, gameplay requirements, narrative goals, and client feedback into effective lighting solutions.
  • Use lighting to establish mood, atmosphere, visual hierarchy, environmental storytelling, and player focus.
  • Ensure lighting supports gameplay readability, navigation, combat visibility, character presentation, and important interactive elements.
  • Develop and refine exposure, color, contrast, fog, atmosphere, reflections, shadows, emissive response, color grading, and post-processing.
  • Create lighting for a range of visual styles, including realistic, stylized, cinematic, and highly art-directed projects.
  • Maintain visual consistency across related environments, gameplay spaces, sequences, times of day, and lighting conditions.
  • Bring assigned scenes from initial lighting setup through final polish.
  • Respond to feedback from Art Direction, project leadership, and clients in a timely and professional manner.
  • Ensure completed work meets project requirements for quality, performance, organization, and delivery.

Leadership and Quality Support

  • Help oversee lighting work for an assigned scene, group of scenes, feature, or milestone when requested by project leadership.
  • Review the work of other lighting artists or multidisciplinary artists contributing to lighting.
  • Provide clear, respectful, and actionable feedback through written notes, live reviews, reference images, paintovers, or in-engine examples.
  • Help ensure lighting work follows approved visual targets, technical standards, and project requirements.
  • Communicate expected outcomes, priorities, and quality standards to artists working within an assigned area.
  • Monitor the visual progress of assigned lighting work and identify scenes that may require additional revision or support.
  • Confirm that feedback has been addressed before work is submitted for senior, Art Director, or client review.
  • Support junior or less-experienced artists with lighting fundamentals, engine workflows, scene organization, optimization, and production practices.
  • Lead by example through reliable execution, clear communication, constructive collaboration, and professional conduct.
  • Escalate unresolved quality, schedule, scope, or technical concerns to the appropriate senior artist, Art Director, or Producer.

Planning and Production Support

  • Work with Art Direction and Production to understand lighting priorities, tasks, estimates, and milestone expectations.
  • Help break lighting goals into clear and manageable production tasks.
  • Provide progress updates and communicate when assigned work is at risk of missing quality, technical, or scheduling requirements.
  • Participate in daily reviews, art reviews, milestone evaluations, and planning discussions.
  • Help prepare lighting work for internal reviews, client presentations, milestone submissions, and final delivery.
  • Balance hands-on production responsibilities with review, coordination, troubleshooting, and team support.
  • Adjust priorities when creative direction, technical requirements, production scope, or client feedback changes.
  • Maintain accurate task status and documentation using the project’s production-management tools.

Technical and Pipeline Responsibilities

  • Work with Technical Art and Engineering to ensure lighting is visually effective, technically stable, and appropriate for the target platform.
  • Follow established budgets for dynamic lights, shadows, volumetrics, reflections, global illumination, memory, and scalability.
  • Identify and help resolve issues involving exposure, shadow artifacts, light leaking, reflections, volumetrics, bake quality, material response, and post-processing.
  • Use dynamic, baked, stationary, or hybrid lighting approaches according to the project’s established pipeline.
  • Profile assigned lighting work and make informed visual adjustments to meet performance requirements.
  • Validate lighting across relevant gameplay cameras, display settings, hardware targets, times of day, weather states, and scalability levels.
  • Follow project standards for scene organization, naming conventions, source control, documentation, and asset integration.
  • Contribute to reusable lighting setups, templates, documentation, validation processes, and team best practices.
  • Identify workflow problems and communicate potential improvements to senior artists, Technical Art, or project leadership.

Cross-Discipline Collaboration

  • Collaborate with Environment Art to ensure geometry, materials, composition, and set dressing support the intended lighting.
  • Partner with VFX to integrate fog, particles, weather, fire, emissive effects, and atmospheric elements.
  • Work with Design to ensure lighting supports navigation, player guidance, combat readability, objectives, and interactive systems.
  • Coordinate with Character Art and Animation to maintain readable and appealing character presentation.
  • Support cinematic lighting needs involving shot composition, continuity, exposure, character lighting, and narrative focus.
  • Communicate artistic and technical concerns clearly to both creative and non-creative stakeholders.
  • Work effectively with distributed teams, partner studios, external vendors, and clients across different time zones.

Requirements

  • Professional experience creating lighting for games, real-time projects, animation, visualization, or a closely related field.
  • A portfolio or reel demonstrating strong real-time lighting work.
  • Strong understanding of lighting fundamentals, including value, color, contrast, composition, visual hierarchy, atmosphere, exposure, shadow, and material response.
  • Experience lighting gameplay environments or interactive real-time scenes.
  • Understanding of how lighting supports mood, gameplay readability, navigation, environmental storytelling, and player focus.
  • Professional experience using Unreal Engine or another modern real-time engine.
  • Experience with dynamic or baked lighting, global illumination, reflections, volumetrics, exposure, color grading, and post-processing.
  • Working knowledge of physically based rendering and material response.
  • Understanding of basic lighting optimization, including light cost, shadows, volumetrics, reflections, scalability, and platform constraints.
  • Ability to take ownership of assigned scenes and follow them through review and completion.
  • Ability to receive, interpret, and implement artistic and technical feedback.
  • Experience reviewing artwork or providing constructive feedback to teammates.
  • Ability to identify work that does not meet an established quality target and communicate practical improvements.
  • Ability to balance visual quality, technical requirements, production scope, and schedule.
  • Strong written, verbal, and interpersonal communication skills.
  • Ability to organize priorities, communicate risks, and follow work through to completion.
  • Experience collaborating with multiple game-development disciplines.
  • Ability to adapt to different projects, visual styles, engines, pipelines, platforms, and client expectations.
  • Ability to work effectively both independently and as part of a distributed team.

Tools and Technical Experience
Candidates should have experience with a professional real-time lighting toolset. This may include:

  • Unreal Engine 5 or another modern real-time engine
  • Lumen or comparable real-time global-illumination systems
  • GPU Lightmass, CPU Lightmass, or comparable baked-lighting systems
  • Real-time profiling, visualization, and debugging tools
  • Photoshop or comparable image-editing software
  • DaVinci Resolve, Nuke, After Effects, or comparable color and compositing tools
  • Maya, Blender, 3ds Max, or another 3D content-creation package
  • Perforce or another production source-control system
  • Jira, Confluence, Miro, or comparable planning and documentation tools

Expertise with every listed application is not required. We are primarily interested in candidates who demonstrate strong lighting fundamentals, sound production judgment, adaptability, and the ability to learn project-specific tools.
Preferred Qualifications

  • Experience working in co-development, outsourcing, consulting, or work-for-hire game production.
  • Experience contributing to a shipped PC or console title.
  • Experience working across realistic and stylized visual pipelines.
  • Previous experience acting as a lighting point person, task coordinator, reviewer, or feature owner.
  • Experience guiding junior artists or supporting teammates without formal management authority.
  • Experience working with remote teams, partner studios, or external vendors.
  • Experience owning lighting for a level, environment, sequence, or gameplay feature.
  • Knowledge of Unreal Engine systems such as Lumen, Nanite, Virtual Shadow Maps, volumetric fog, reflection systems, exposure controls, post-process volumes, and scalability settings.
  • Experience with dynamic time-of-day systems, weather systems, destructible environments, or changing gameplay states.
  • Experience lighting cinematics, characters, dialogue scenes, or scripted sequences.
  • Knowledge of cinematography, photography, film lighting, camera exposure, and color theory.
  • Familiarity with HDR displays, tone mapping, calibration, or accessibility considerations.
  • Familiarity with rendering pipelines, shader behavior, and material development.
  • Familiarity with Blueprints, Python, editor scripting, automation, or technical-art workflows.
  • Experience creating lighting documentation, templates, benchmark scenes, or review materials.

Portfolio Requirements
Your portfolio or reel should demonstrate:

  • Strong real-time lighting with effective composition, mood, color, contrast, readability, atmosphere, and scene cohesion.
  • Work presented in a commercial, proprietary, or modern real-time engine.
  • Clear explanations of your individual contribution, responsibilities, workflow, and production decisions.
  • Gameplay lighting that guides attention, supports navigation, and reinforces the intended player experience.
  • Effective integration between lighting, environments, materials, VFX, atmosphere, characters, and post-processing.
  • An understanding of optimization, scalability, technical limitations, and production constraints.
  • Examples showing ownership of lighting from initial setup through final delivery.
  • The ability to work from concept art, reference, environment blockouts, narrative direction, gameplay requirements, or developing creative direction.
  • Adaptability across different projects, genres, visual styles, or lighting conditions.

We also encourage applicants to include:

  • Day and night treatments of the same environment.
  • Dynamic and baked lighting examples.
  • Lighting created for different gameplay states, weather conditions, or times of day.
  • Before-and-after comparisons showing how lighting improved readability, mood, composition, or performance.
  • Examples of work reviewed or coordinated under your guidance, with your responsibilities clearly explained.
  • Lighting guides, reference boards, benchmark scenes, review notes, documentation, or templates created for teammates.

Please clearly identify your individual contribution to collaborative work.
How to Apply
A resume and portfolio or reel link are required.
Please include shipped-game credits or comparable professional project experience where applicable. Candidates may be asked to participate in a portfolio review, technical discussion, leadership interview, or art assessment as part of the selection process.
This position is currently open to candidates residing in the following Canada Provinces: Ontario or British Columbia.
Salary Range: $65,000 CAD to $70,000 CAD
What's in it for you?

  • Opportunity to work on different projects
  • 3 weeks of paid leave
  • Benefits package including medical, dental and vision
  • Sick Leave
  • Disability Coverage
  • Corporate holidays
  • Professional Development

GameSim is an equal opportunity employer. We welcome applicants of all backgrounds and identities and evaluate candidates based on skills, experience, and alignment with the role.
Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
PERSONAL DATA PROTECTION POLICY
By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at .
Originally posted on Himalayas

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