出海雷达

Game Director

设计未标注地域日间重叠约 2 小时,需偶尔早起或晚睡
公司Arrise
薪资未公开
工作地点Malta
地域资格未标注地域
时区要求日间重叠约 2 小时,需偶尔早起或晚睡
用工类型Full Time
发布时间今天
数据来源Himalayas
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作息提示:日间重叠约 2 小时,需偶尔早起或晚睡。
关于本页中文:职位描述由本机离线模型翻译,属机器翻译,供快速判断用;正式沟通与投递请以英文原文为准。官方翻译通道恢复后会自动重译升级。

关于我们,ARRISE 为 iGaming 行业的服务提供和卓越设定了基准。在客户成功中发挥关键作用,ARRISe 帮助全球数百万玩家获得非凡的游戏体验。保持这种动力并继续提供非凡的玩家体验意味着我们必须继续增长团队。总部位于吉布拉特勒,我们的全球团队现在拥有10,000多个强大机构,遍及加拿大,印度,曼岛,拉脱维亚,马耳他,罗马尼亚,塞尔维亚,保加利亚和阿联。我们的获奖游戏创作者团队希望不断增长,以便我们能够向每天享受我们的游戏的数百万玩家提供更具转型性的体验。经验丰富的行业老将会明白制作级片不是一件容易的事情,需要对每个细节都保持着沉迷的眼睛,包括游戏设计,数学和艺术品。这就是你进入的地方:我们正在寻找一个超级明星游戏导演,谁可以与我们的团队一起采取游戏概念,呼吸生命,并帮助把它们变成成功。如果你能专业地沟通你的愿景,从头到尾指导游戏制作,激励顶级设计,生产和开发人员,不地努力为我们的玩家提供娱乐服务的游戏构建,你将非常适合。角色责任核心责任 ·与游戏制作团队紧密合作以帮助定义,概念化和演变新的游戏视觉。这包括参与设计评论,团队会议和脑风暴会议。· 从开始到结束领导新游戏。这将特别重于概念开发的开始,需要为游戏主题,叙述,动画,序列化,结构和制作提供完整蓝图。· 清楚地,简洁而有效地向团队和利益相关者展示概念。·执行游戏的概念和建立的愿景。这意味着与游戏艺术总监 (和游戏艺术团队)合作,定义创意愿景并确保传媒资产交付,游戏制作人和开发团队确保他们了解游戏的序列和流量 (到每个动画细节),以及要构建什么,编辑和音效设计师以及任何其他可能参与整体游戏开发过程的人都做好准备。

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ABOUT US

ARRISE sets the benchmark for service delivery and excellence in the iGaming industry. Playing a key role in the success of its clients, ARRISE helps to deliver exceptional gaming experiences to millions of players worldwide.
Maintaining that momentum and continuing to deliver an exceptional player experience means that we’ve had to keep growing the team. Headquartered in Gibraltar, our global team is now 10,000+ strong and spans offices in Canada, India, the Isle of Man, Latvia, Malta, Romania, Serbia, Bulgaria, and the UAE.
ROLE OVERVIEW
Our award-winning team of game creators are looking to grow so that we can release even more transformative experiences to the millions of players that enjoy our games every day. Experienced industry veterans will understand that producing blockbuster titles is no easy feat, requiring an obsessive eye for every detail including the game design, mathematics, and artwork.
That’s where you would come in: we’re looking for a superstar game director who can work with our team to take game concepts, breathe life into them, and help turn them into hits.
If you’re able to expertly communicate your vision, guide game production from start to finish, inspire top design, production and development personnel, and work tireless to build games in service of entertaining our players, you’ll fit right in.

ROLE RESPONSIBILITIES

Core Responsibilities

  • Work closely with the game production team to help define, conceptualise and iterate new game visions. This will include participating in design reviews, team meetings, and brainstorming sessions.
  • Lead new games from start to finish. This will be particularly heavy on the conceptual development at the beginning and requires a full blueprint for the game theme, narrative, animations, sequencing, structuring, and production.
  • Present concepts clearly, concisely, and effectively to the team and to stakeholders.
  • Execute upon concepts and established visions for games. This means working with the game art director (and game art team) to define the creative vision and ensure that media assets are delivered, game producer and development team to ensure they understand the sequencing and flow of the game (down to the fine details of each animation) and what to build, sound designers for scoring and sound effects, and anyone else who may be part of the overall game development process that contributes to delivering a polished hit.
  • Prepare tidy, thoughtful, and well-structured specifications for games and supervise their implementation to ensure they are delivered according to the original vision.
  • Provide quality control over design outputs and production.
  • Assist the teams with questions about the game direction and to help guide the specifications.
  • Adjust designs based on feedback from stakeholders or from broader technical challenges, constraints, or limitations that may arise during the production process.
  • Feedback on other proposed designs and requirements within the team, particularly in cases where it may affect the dependencies and connected interaction design.
  • You will be playtesting your games like crazy: prepare to mark your own homework and ensure that all the details in your direction have been (a) implemented according to your vision and (b) play as well as you thought they would. You need to make sure that all the visuals, graphics, animations, micro-animations, flow, music, and SFX click together in a way that will resonate with the player.

Strategic Responsibilities

  • Define and evolve our game direction to weave consistence and game familiarity throughout our universe of titles (where you are involved) while still giving us enough flexibility to try new things.
  • Discover how to incorporate elements of our branding into games or how our game direction style can become an intrinsic element of our corporate branding strategy.
  • Thoughtfully consider how games fit into the broader design language of the business and how an individual game’s direction may extend to sequels or series, particularly premier titles.
  • Develop creative concepts that meet the business objectives of the organization and that advance our brand and proposition strategy.
  • Understand what our competitors are doing differently and to help us identify elements that we may want to incorporate.
  • Work to streamline our game production pipeline to reliably deliver high-quality, fully polished games at pace.
  • Evaluate technologies that can help augment our game direction pipelines.
  • Keep an eye on broader design trends and tools, especially within the gaming and entertainment spaces, to ensure that we are keeping up with best design practices and exceeding customer expectations.
  • Provide thoughtful, considered feedback on the overall roadmap and design strategy.

ROLE REQUIREMENTS

Education, Qualifications, and Background

  • You must have worked in a game direction capacity for designing real money gaming slots. The more projects you can demonstrate, the better.
  • You must have led game projects that have shipped outstanding products for one or more major AAA land-based or digital slot manufacturers. Be prepared to discuss your roles in those projects and how you set the vision and shaped the final product.

Key Experience Areas

  • You must have a clear understanding and respect for our players, ideally knowing what they like, what they’re looking for, and how to give them more of the things they love. This should come from experience having developed a substantial body of work.
  • You need to polish every detail by weaving static artwork, animations & micro-animations, and music & sfx in a way that is compelling and immersive for the player.
  • You must be able to direct hands-on. Although this is a leadership role that will be working with orchestrating different teams, you will also need to produce clear specifications and guidelines directly illustrate your vision and expected execution for products. Be prepared to storyboard like a pro to communicate your vision.
  • You must be extremely comfortable working with game designers and mathematicians to visually develop conceptual mechanics and present them to players in a way that’s simple and easy to grasp. You must also understand mechanics and mathematics well enough to be able to find creative ways of display symbols, animations, and other complex concepts in a way that’s fun and intuitive to players.
  • You must be familiar with hierarchical game structures (read: symbol hierarchy) and communicating excitement, anticipation, and relative value in a way that is easily understood by the player.
  • You must be able to work with a wide variety of art styles, even if they are not your personal design style or preference. This is particularly important when working with valuable existing intellectual property that needs to stay true to the original.
  • You must understand technical constraints and creatively work around them when necessary. Although our approach is to design the dream and figure out how to deliver it, there may be practical considerations that you should intrinsically understand.
  • Having the ability to delve into graphic design, motion graphics, animation, or video outside of product and UI design is a plus.
  • Ideally you will have some technical background or knowledge. Understanding how developers build the interfaces and the challenges they face is tremendously valuable when designing games.

If you’re ready to set the vision, challenge the status quo, and create games that players genuinely remember, we want to meet you.

Originally posted on Himalayas

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