出海雷达

创始工程师 持久空间世界(Unity + AI)

Founding Engineer Persistent Spatial Worlds (Unity + AI)

AI开发工程限定地区(需当地身份)
公司Phygtl, Inc.
薪资未公开
工作地点Canada, Germany, India, Israel, United Kingdom, United States
地域资格限定地区(需当地身份)
时区要求日间重叠约 9 小时,基本正常作息
用工类型Full Time
发布时间17 天前
数据来源Himalayas
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注意地域限制:该职位明确限定在 Canada、Germany、India、Israel、United Kingdom、United States 招聘。如果你是位于中国大陆的求职者,通常需要当地工作身份才能投递,或需与雇主确认是否接受独立合同(Contractor)形式合作。

问题
年轻人比以往任何时候都更在线上连接,但比任何一代人都更孤独。
大多数数字平台的设计都是为了在屏幕上进行被动消费,让人们远离他们所处的环境。
我们正在探索相反的方向:
一种能将人们带入现实环境中的技术。
要做到这一点,软件必须理解地点,而不仅仅是用户和点击行为。
我们正在构建什么
Vyry 构建上下文感知的 AI 任务,让学生线下见面。
该系统将环境(从大学校园开始)变成互动画布,学生在此协调行动并共同创建锚定在真实位置的数字作品。
我们正处于封闭测试阶段,并已看到强烈的信号:

  • 2025 年从 12k 扩展到 175k 学生
  • 25% 的 MAU 完成任务
  • 试点项目显示社交孤立减少高达 40%

团队结合了消费者产品、空间和游戏世界的专业知识,前成员包括:Roblox • Niantic • Ubisoft,同时还有研究团队,包括:2 名教授 + 4 名博士
公司还属于:
Google AI 启动计划,并在 Meta 的邀请制可穿戴设备 SDK 上进行原型开发
你会参与什么工作
核心产品栈包括:

  • Unity 实时空间环境层
  • 锚定在真实位置的持久数字作品
  • 多用户空间交互系统
  • 用于生成空间对象的 AI 辅助流程

我们正在探索的难题

  • 持久化的空间世界 —— 锚定在真实地点的数字作品,跨用户、会话和设备持续存在
  • 多用户空间同步 —— 确保多个用户在同一物理位置看到并交互相同的数字作品
  • 以移动设备为主的空间计算 —— 在手机和可穿戴设备的硬件限制内运行跟踪、渲染、锚点和网络功能
  • 基于 AI 上下文的实时空间渲染 —— 在 Unity 中实时渲染环境,同时接收来自大型世界模型和动作模型的上下文输入

职位
我们正在寻找一位高级 Unity 工程师,希望成为创始技术贡献者。
你将帮助:

  • 设计 Unity 架构
  • 设计空间持久化系统
  • 构建多用户空间交互系统
  • 集成 AI 辅助开发流程
  • 定义平台的长期技术方向

我们不是在寻找一个仅仅使用 Unity 的人。
我们是在寻找一个希望定义新的空间计算产品类别的架构的人。

查看英文原文

The Problem
Young people are more connected online than ever, yet lonelier than any generation before them.
Most digital platforms are designed for passive consumption on screens, pulling people away from the environments they live in.
We are exploring the opposite:
technology that brings people together in real-world environments.
To do that, software must understand place, not just users and clicks.
What We Are Building
Vyry builds context-aware AI quests that get students to meet IRL.
The system turns environments — starting with university campuses — into interactive canvases where students coordinate actions and co-create digital artifacts anchored to real locations.
We are in closed beta and measure strong signals:

  • 12k → 175k students reached in 2025
  • 25% of MAUs complete quests
  • pilots show up to 40% reduction in social isolation

The team combines consumer product, spatial, and game-world expertise, with former talents from: Roblox • Niantic • Ubisoft alongside a research layer that includes: 2 professors + 4 PhDs
The company is also part of:
Google AI Startup Program and prototyping on Meta’s invite-only Wearables SDK
What You Would Work On
Core product stack includes:

  • Unity real-time spatial environment layer
  • persistent digital artifacts anchored to real-world locations
  • multi-user spatial interaction systems
  • AI-assisted pipelines for generating spatial objects

Hard Problems We’re Exploring

  • Persistent spatial worlds — artifacts anchored to real places that persist across users, sessions, and devices
  • Multi-user spatial synchronization — ensuring multiple users see and interact with the same artifact in the same physical location
  • Mobile-first spatial computing — running tracking, rendering, anchors, and networking within phone and wearable hardware constraints
  • Real-time spatial rendering with AI context — Unity rendering environments in real time while receiving contextual input from large world models and action models

Role
We are looking for a senior Unity engineer who wants to become a founding technical contributor.
You would help:

  • shape Unity architecture
  • design spatial persistence systems
  • build multi-user spatial interaction systems
  • integrate AI-assisted development workflows
  • define the long-term technical direction of the platform

We are not looking for someone to simply use Unity.
We are looking for someone who wants to help define the architecture of a new spatial computing product category.
Compensation
This is an equity-first founding role.
Compensation is equity-only until our next funding round (target H2 2026).
You can join either:

  • Part-time, while keeping your current role
  • Full-time

Many experienced engineers start part-time first while evaluating the opportunity.
This role is designed for someone who wants to build a startup without having to start one alone from scratch.
Who This Is For
Engineers who:

  • have deep Unity experience (typically 8–10+ years)
  • have shipped complex real-time systems
  • enjoy architecting systems rather than just implementing features
  • are curious about AI integration into interactive environments

This often resonates with engineers who have spent years inside larger companies and want to build something meaningful with ownership.
Who This Is NOT For
Please do not apply if:

  • you are looking for a salaried job today
  • you want a freelance contract or short-term gig
  • you are bridging time until your next role

This is a founding role with startup emotions.
If Interested
Send:

  • GitHub or portfolio
  • examples of Unity systems you built
  • anything you’ve experimented with involving AI

Please also include short answers to the questions below.
PS: If you have spent years building complex Unity systems and occasionally think:
“If I were part of a startup, I would architect it differently.”
You are probably the person we are hoping reads this.
Originally posted on Himalayas

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