高级图形程序员 (墨西哥/远程)
Senior Graphics Programmer (Mexico/Remote)
开发工程限定地区(需当地身份)与中国几乎无重叠,需长期倒时差
公司Play Magic
薪资未公开
工作地点Mexico
地域资格限定地区(需当地身份)
时区要求与中国几乎无重叠,需长期倒时差
用工类型Full Time
发布时间7 天前
数据来源Himalayas
注意地域限制:该职位明确限定在 Mexico 招聘。如果你是位于中国大陆的求职者,通常需要当地工作身份才能投递,或需与雇主确认是否接受独立合同(Contractor)形式合作。
作息提示:与中国几乎无重叠,需长期倒时差。
- Mexico or remote, fulltime
- Your responsibilities:
- Design and implement elegant solutions focused on scalability, performance, and maintenance
- Write clean, professional, and maintainable code
- Profile, optimise, and enhance existing graphics technologies (rendering, lighting, shaders, shadows, scene management, and others)
- Accurately schedule tasks and complete them on time, with an understanding of and appreciation for milestones, schedules, deadlines, and efficient development processes
- Communication and collaboration with other team members in different departments (e.g. Art, Design, Production)
- Expansion of existing projects for new hardware or devices if required
- Proactively problem-solve performance and stability issues when necessary
- Foster a culture of sharing knowledge, best practices, and standards
- Identify bugs and issues and suggest solutions to mitigate problems
- Ensuring high product quality, together with Quality Assurance
- Support and contribute to new ideas to game design and implement proof of concept
REQUIRED QUALIFICATIONS
- 3+ years experience at a professional video game company
- At least 1 shipped game title in a rendering role
- Bachelor’s Degree in Computer Science or similar discipline or equivalent work experience
- Solid experience with shader languages, graphics APIs, and debugging tools
- Experience with GPU/CPU profiling and optimization techniques
- Familiarity with Physically Based Rendering and related concepts
- Solid proficiency in C/C++, including refactoring, optimization, and testing
- Confident researching / prototyping new technologies
- Strong problem-solving and analytical skills
- Experience with DirectX11, OpenGL 4.0, or Vulkan.
BONUS QUALIFICATIONS
- Advanced knowledge of ray tracing techniques, CPU or GPU based
- Hands on experience with Unreal Engine
- Work with major VR Platforms (Oculus, Vive, PSVR)
- Work with major modern consoles (XBox One, PS4, Switch)
- Familiarity with Plastic SCM, Perforce, or other modern SCM best practices
Originally posted on Himalayas
本页面信息整理自 Himalayas,版权归原发布方所有。职位可能随时关闭,投递请以原始页面为准。
本站只做信息聚合展示,不参与招聘流程,也不向求职者收取任何费用。
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