出海雷达

高级图形程序员 (墨西哥/远程)

Senior Graphics Programmer (Mexico/Remote)

开发工程限定地区(需当地身份)与中国几乎无重叠,需长期倒时差
公司Play Magic
薪资未公开
工作地点Mexico
地域资格限定地区(需当地身份)
时区要求与中国几乎无重叠,需长期倒时差
用工类型Full Time
发布时间7 天前
数据来源Himalayas
前往 Himalayas 查看并投递 →
注意地域限制:该职位明确限定在 Mexico 招聘。如果你是位于中国大陆的求职者,通常需要当地工作身份才能投递,或需与雇主确认是否接受独立合同(Contractor)形式合作。
作息提示:与中国几乎无重叠,需长期倒时差。
  • Mexico or remote, fulltime
  • Your responsibilities:
  • Design and implement elegant solutions focused on scalability, performance, and maintenance
  • Write clean, professional, and maintainable code
  • Profile, optimise, and enhance existing graphics technologies (rendering, lighting, shaders, shadows, scene management, and others)
  • Accurately schedule tasks and complete them on time, with an understanding of and appreciation for milestones, schedules, deadlines, and efficient development processes
  • Communication and collaboration with other team members in different departments (e.g. Art, Design, Production)
  • Expansion of existing projects for new hardware or devices if required
  • Proactively problem-solve performance and stability issues when necessary
  • Foster a culture of sharing knowledge, best practices, and standards
  • Identify bugs and issues and suggest solutions to mitigate problems
  • Ensuring high product quality, together with Quality Assurance
  • Support and contribute to new ideas to game design and implement proof of concept

REQUIRED QUALIFICATIONS 

  • 3+ years experience at a professional video game company
  • At least 1 shipped game title in a rendering role
  • Bachelor’s Degree in Computer Science or similar discipline or equivalent work experience
  • Solid experience with shader languages, graphics APIs, and debugging tools
  • Experience with GPU/CPU profiling and optimization techniques
  • Familiarity with Physically Based Rendering and related concepts
  • Solid proficiency in C/C++, including refactoring, optimization, and testing
  • Confident researching / prototyping new technologies
  • Strong problem-solving and analytical skills
  • Experience with DirectX11, OpenGL 4.0, or Vulkan.

BONUS QUALIFICATIONS

  • Advanced knowledge of ray tracing techniques, CPU or GPU based
  • Hands on experience with Unreal Engine
  • Work with major VR Platforms (Oculus, Vive, PSVR)
  • Work with major modern consoles (XBox One, PS4, Switch)
  • Familiarity with Plastic SCM, Perforce, or other modern SCM best practices

Originally posted on Himalayas

本页面信息整理自 Himalayas,版权归原发布方所有。职位可能随时关闭,投递请以原始页面为准。 本站只做信息聚合展示,不参与招聘流程,也不向求职者收取任何费用。

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