技术艺术家(马耳他/远程)
Technical Artist (Malta/Remote)
开发工程未标注地域日间重叠约 2 小时,需偶尔早起或晚睡
公司Play Magic
薪资未公开
工作地点Malta
地域资格未标注地域
时区要求日间重叠约 2 小时,需偶尔早起或晚睡
用工类型Full Time
发布时间7 天前
数据来源Himalayas
作息提示:日间重叠约 2 小时,需偶尔早起或晚睡。
- Malta or remote, fulltime
- YOURRESPONSIBILITIES:
- Work closely with Tech and Art departments and act as alink to ensure that there is proper communication and understanding betweenthem.
- Lead the RnD together with the otherTechnical Artists for all tech art subjects of the given projects, looking waysto improve Art pipelines and the artistic quality bar.
- Actively work with all departments toensure that the overall performance of the given project is up to target, whilepreserving as much as possible the visual bar that is set.
- Create shaders in node-based tools likeUnreal’s Material Editor and Unity’s Shader Graph.
- Create any support meshes, textures andmasks you might need in the shader creation process.
- Support Art with the useof visual scripting (ex. Unreal’s Blueprints), to assist with any basicfunctionality that is needed for any given art asset.
- Testoften the builds of the game in question, always on platform, to ensure what isseen in Engine is accurately depicted in build.
- Help Art department leads to ensure that allpipelines that are set, are followed through development by the artists.
- Proactivelyseek out opportunities to identify and deal with issues before they arise.
- Buyinto the established art vision of the game and ensure this is delivered in itsentirety.
- Serve as Mentor for less experiencedTechnical Artists and help them evolve their skills.
REQUIRED QUALIFICATIONS:
- 2.5+years of professional experience as a Technical Artist in the Games Industry,with at least 1 game released.
- Thoroughknowledge of Unreal game engine.
- Sufficientknowledge of tools like 3d Studio Max or Maya, Photoshop.
- Knowingwhen to ‘throw something together’ for prototyping, when you need to sacrificequality for time and when it is time to polish.
- Loveto collaborate and to work within a team. Willing to provide and acceptdirection and the ability to embrace change.
- Loveplaying and creating games, while thinking how to take them to the next level.
- Strongwritten and verbal communication skills.
BONUS QUALIFICATIONS:
- Experiencewith any commonly used code-based shader creation language.
- Experiencewith developing and releasing game(s) on consoles.
- Experiencewith any proprietary game engines and/or Unity.
- Experiencewith tools and pipelines of Animation, enough to assist Technical Animatorswherever is needed.
Originally posted on Himalayas
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