资深C++程序员(墨西哥/远程)
Senior Programmer C++ (Mexico/Remote)
开发工程限定地区(需当地身份)与中国几乎无重叠,需长期倒时差
公司Play Magic
薪资未公开
工作地点Mexico
地域资格限定地区(需当地身份)
时区要求与中国几乎无重叠,需长期倒时差
用工类型Full Time
发布时间8 天前
数据来源Himalayas
注意地域限制:该职位明确限定在 Mexico 招聘。如果你是位于中国大陆的求职者,通常需要当地工作身份才能投递,或需与雇主确认是否接受独立合同(Contractor)形式合作。
作息提示:与中国几乎无重叠,需长期倒时差。
关于本页中文:职位描述由本机离线模型翻译,属机器翻译,供快速判断用;正式沟通与投递请以英文原文为准。官方翻译通道恢复后会自动重译升级。
- 墨西哥或远程,全职的你的责任:· 设计,开发,优化和调试 UE4+引擎系统。· 在支持游戏平台上部署,评估性能和测试。· 与生产,工程,设计和艺术团队紧密合作技术目标,功能和发展。· 参加代码审查。· 贡献引擎技术的设计和路线图。· 与其他工程团队协作并共同开发。· 使用公司提供的工作站硬件,控制台套装以及视频游戏行业标准软件工具如 Visual Studio 和 Perforce 来完成你的工作。· 通过使用 Slack,Zoom 和 Teams 等在线工具与其他开发人员以及公司领导进行沟通。· 在同行教育和自我学习方面合作。· 开发,维护和优化中级软件,代码,SDK,内部图书馆和其他所有内容。· 通过你的贡献提供游戏技术发展,文档,影响策略和总体方向的其他部门参与。· 平行编程和多线程引擎系统的背景。· 了解计算机架构和记忆系统。· 与游戏开发系统的知识和经验。· 对 PC 和控制台游戏开发技术和最佳实践进行对话。· 有独立和团队工作的侧面思考和动机,以及与多个地区和时间区间的团队直接合作的能力。· 从项目开始到完成时创建和维护技术文档的能力。· 献身,团队协作和专业性。·熟悉游戏行业常见工具和中间件。·熟悉当前和下一个控制台 SDK,Steam,Epic Game Store.最初发布在喜马拉雅山脉
查看英文原文
- Mexico or remote, fulltime
- YOUR RESPONSIBILITIES:
- Design, develop, optimize, and debug UE4+ engine systems.
- Deploy, evaluate performance, and test on supported game platforms.
- Work closely with production, engineering, design, and art teams on technical goals, features, and development.
- Participate in code reviews.
- Contribute to design and roadmap of engine technology.
- Collaborate and co-develop with other engineering teams.
- Use company-provided workstation hardware, console dev kits, and video game industry-standard software tools such as Visual Studio and Perforce to perform your work.
- Communicate with other developers, and company leadership, using online tools such as Slack, Zoom, and Teams.
- Collaborate in peer education and self-study.
- Develop, maintain, and optimize the middleware, code, SDKs, internal libraries, and everything in between.
- Participate with other departments providing development, documentation, influence strategy, and overall direction for games technology through your contributions.
REQUIRED QUALIFICATIONS:
- Bachelor's Degree in Computer Science or equivalent combination of education and experience.
- 3+ years developing and optimizing engine systems.
- 1+ shipped AAA console or PC titles with UE4.
- Strong C/C++ skills are a must.
- Background in parallel programming and multi-threaded engine systems.
- Understanding of computer architecture and memory systems.
- Knowledge and experience with game development systems.
- Conversant in PC and Console game development techniques and best practices.
- Great with lateral thinking and motivation to work independently and on a team as well as the ability to work directly with teams across multiple territories and time zones.
- Ability to create and maintain technical documentation from the beginning of a project through completion.
- Dedication, teamwork, and professionalism.
BONUS QUALIFICATIONS:
- Great interpersonal skills.
- Familiarity with common game industry tools & middleware.
- Familiarity with current and next console SDKs, Steam, Epic Game Store.
Originally posted on Himalayas
本页面信息整理自 Himalayas,版权归原发布方所有。职位可能随时关闭,投递请以原始页面为准。
本站只做信息聚合展示,不参与招聘流程,也不向求职者收取任何费用。
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