3D Character Artist - Talent Pool (N Americas)
关于 Side Side 是一家全球视频游戏开发和服务提供商,为世界各地的许多最大开发者和工作室提供技术和创意解决方案。该公司于2009年成立,并借鉴我们在日本的母公司30多年的经验,Side 自此发展成为一个全球力量,拥有北美,欧洲,南美洲和亚洲十几个国家15多个工作室。我们的行业领先的服务包括游戏开发,艺术制作,音频生产,质量保证,本地化,定位化 QA,玩家支持,社区管理和数据集。请注意,本次招聘不针对立即开放的职位,而是针对我们的合作开发角色人才库。通过申请,你表示有兴趣被考虑为未来基于项目机会,这些机会符合你的技能和经验。这些机会取决于客户需求和项目可用性。随着项目启动或客户建议的制定,我们将审查该池中的候选人并联系那些与共同发展机会的具体要求最紧密地一致的人。作为3D 人物艺术家,你将在制作高质量的人物中发挥关键作用,以使我们的项目具有生命和个性。这一中级一般主义角色重点是针对 PC,控制台,移动和 VR/AR 平台上 AAA 质量游戏的各种风格进行模拟,纹理和优化人物资产。我们如何保持你参与?通过提供定期更新,行业见解和即将到来的机会信息,我们与我们的人才库建立了密切关系。我们会检查你的可用性和兴趣。我们的招聘团队仔细审查并选择最符合项目需求的最佳候选人,确保当该项目获得时,你与合适的机会匹配。下一步:如果你热衷于为尖端项目做出贡献,并且希望在未来获得共同开发机会时被考虑,我们鼓励你申请这个名单。虽然可能不会立即开放,但你的申请确保你将成为我们正在进行的未来角色人才评审的一部分。关键责任 · 从概念到最终游戏准备模型,从有机和硬面元素等高质量的3D 人物资产创建。·与艺术领袖,设计师和动画家合作以确保角色符合项目的艺术愿景和技术理念
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About Side
Side is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 15+ studios in over a dozen countries across North America, Europe, South America, and Asia.
Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.
About This Opportunity
Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you express interest in being considered for future project-based opportunities that align with your skills and experience.
These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity.
As a 3D Character Artist, you will play a key role in crafting high-quality characters that bring life and personality to our projects. This mid-level generalist role focuses on modeling, texturing, and optimizing character assets across a variety of styles for AAA-quality games on PC, console, mobile, and VR/AR platforms.
How We Keep You Engaged
We maintain strong relationships with our talent pool by providing regular updates, industry insights, and information on upcoming opportunities. We will check in to confirm your availability and interest.
Our hiring teams carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available.
Next Steps
If you are passionate about contributing to cutting-edge projects and want to be considered for future co-development opportunities, we encourage you to apply to this listing. While there may not be an immediate opening, your application ensures that you will be part of our ongoing talent review for upcoming roles.
Key Responsibilities
- Create high-quality 3D character assets, including organic and hard surface elements, from concept to final game-ready models.
- Collaborate with art leads, designers, and animators to ensure characters align with the project’s artistic vision and technical requirements.
- Develop textures and materials using industry-standard tools, ensuring assets are optimized for performance across platforms.
- Work within established pipelines and workflows to maintain consistency and efficiency in asset creation.
- Ensure proper topology, rigging, and skinning for characters to meet animation and gameplay requirements.
- Troubleshoot and resolve technical challenges related to character development.
- Actively participate in team critiques, offering and receiving feedback to refine assets.
Requirements
Experience:
- 3+ years of experience as a Character Artist in the video game industry.
- Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.
Technical Skills:
- Proficiency with ZBrush, Maya, 3ds Max, Substance Painter, Photoshop, and other industry-standard tools.
- Strong understanding of anatomy, proportion, weight, and volume as they relate to character design and animation.
- Experience with high- and low-poly modeling, texturing, and shading techniques.
- Knowledge of proper topology, rigging, and skinning practices.
Artistic Skills:
- Strong eye for detail, form, and style consistency.
- Ability to adapt to and create a range of visual styles, from realistic to stylized.
Collaboration Skills:
- Effective communication and teamwork abilities.
- Ability to incorporate feedback and iterate effectively.
Passion for Gaming: Genuine enthusiasm for creating compelling characters and contributing to immersive game worlds.
Preferred Skills
- Familiarity with Marvelous Designer for clothing design and simulation.
- Experience with photogrammetry and procedural workflows.
- Knowledge of Unreal Engine or Unity for integrating character assets into the game.
Note: Specific requirements may vary depending on project needs.
Originally posted on Himalayas