出海雷达

Game Developer - Voxel-Based Engine (Java)

开发工程限定地区(需当地身份)
公司Teams Squared
薪资未公开
工作地点United States
地域资格限定地区(需当地身份)
时区要求日间重叠约 9 小时,基本正常作息
用工类型Full Time
发布时间今天
数据来源Himalayas
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注意地域限制:该职位明确限定在 United States 招聘。如果你是位于中国大陆的求职者,通常需要当地工作身份才能投递,或需与雇主确认是否接受独立合同(Contractor)形式合作。
关于本页中文:职位描述由本机离线模型翻译,属机器翻译,供快速判断用;正式沟通与投递请以英文原文为准。官方翻译通道恢复后会自动重译升级。

这是一个远程职位。我们正在寻找一个具有计算机科学基础的游戏开发人员,以使用定制引擎构建基于语音的游戏工作。这个角色侧重于低级游戏编程,染,性能优化和内部工具。适合从头开始建立系统而不是依赖于大型预先构建的游戏引擎或框架的候选人。责任:· 在个性化的语音为基础的游戏引器内开发和扩展系统。· 为 Minecraft 式图形实现染逻辑。·与空间数据,世界生成和语音结构进行处理。·处理记忆,性能和资源管理。· 实施射线造/射线追踪方式的技术,如有所需。· 将2D,2.5D 和3D 资产 (例如从 Blender)集成到引擎中。·开发用于资产加载,构建,包装和测试的内部工具。· 用 AI 或外部 API 整合等面向未来的功能进行实验。·积极澄清不清楚的概念,要求或知识缺口。要求。·计算机科学原则中的强大基础,包括数据结构,算法和内存管理。· Java 语言熟练或证明能力和学习 Java (基于 JVM). ·理解指针和参考,无论是实际还是实践上。· 经验或对定制引擎,基于 voxel 的系统和低级图形编程深厚兴趣。·熟悉基本染管道和图形概念。· 优秀的问题解决能力以及对实验和反复进行主动思维。· 与分布式团队有效地参与时在远程环境中独立工作的能力 益处 · 100% 的远程工作机会。·竞争性补偿包 ·与创新项目上的尖端产品团队合作。· 从早期影响游戏核心架构和工具的机会。如果你对系统层面的建设感到兴奋,并且喜欢在技术上具有挑战性和创造性的游戏开发问题上工作,我们很想听从你。注:仅供进一步讨论,将联系选秀候选人.Teams Squared 是一个平等机会雇主,重视多样性和包容性。最初发布于 Himalayas

查看英文原文

This is a remote position.
We are seeking a Game Developer with strong fundamentals in computer science to work on a voxel-based game built using a custom engine. This role focuses on low-level game programming, rendering, performance optimization, and internal tooling – ideal for candidates who enjoy building systems from the ground up rather than relying on large pre-built game engines or frameworks.
Responsibilities:
· Develop and extend systems within a custom voxel-based game engine.

  • Implement rendering logic for Minecraft-style graphics.
  • Work with spatial data, world generation, and voxel structures.
  • Handle memory, performance, and resource management.
  • Implementray casting/ raytracing-style techniques where applicable.
  • Integrate 2D, 2.5D, and 3D assets (e.g., from Blender) into the engine.
  • Developinternal tooling for asset loading, builds, packaging, and testing.
  • Experiment with future-facing features such as AI or external API integrations.
  • Actively clarify unclear concepts, requirements, or gaps in knowledge.

Requirements

  • A strong foundation in computer science principles, including data structures, algorithms, and memory management.
  • Proficiency in Java or demonstrated ability and willingness to learn Java (JVM-based).
  • Understanding of pointers and references, either conceptually or practically.
  • Experience with or deep interest in custom-built engines, voxel-based systems, and low-level graphics programming.
  • Familiarity with basic rendering pipelines and graphical concepts.
  • Excellent problem-solving abilities and a proactive mindset toward experimentation and iteration.
  • Ability to work independently in a remote environment while engaging effectively with distributed teams

Benefits

  • Opportunity for 100% remote work.
  • Competitive compensation package
  • Collaboration with cutting-edge product teams working on innovative projects.
  • Opportunity to influence core game architecture and tooling from an early stage.

If you are excited about building at the system level and enjoy working on technically challenging and creative game development problems, we’d love to hear from you.
Note: Only shortlisted candidates will be contacted for further discussions.
Teams Squared is an equal opportunity employer, valuing diversity and inclusivity.

Originally posted on Himalayas

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