出海雷达

Programmer - Gameplay [UE4]

开发工程限定地区(需当地身份)
公司Reach Game Studios Pty. Ltd.
薪资未公开
工作地点Australia
地域资格限定地区(需当地身份)
时区要求日间重叠约 9 小时,基本正常作息
用工类型Contractor
发布时间今天
数据来源Himalayas
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注意地域限制:该职位明确限定在 Australia 招聘。如果你是位于中国大陆的求职者,通常需要当地工作身份才能投递,或需与雇主确认是否接受独立合同(Contractor)形式合作。
关于本页中文:职位描述由本机离线模型翻译,属机器翻译,供快速判断用;正式沟通与投递请以英文原文为准。官方翻译通道恢复后会自动重译升级。

编程师 - Gameplay Reach 游戏工作室正在寻找一个有才华的游戏程序员 (Unreal Engine) 来加入和领导该公司即将推出的在线 FPSRPG,GLORY.责任:作为游戏程序员你将负责:·与设计主任合作塑造关键的游戏系统 (如库存,战斗,游戏模式,运动,能力等)并实现它们代码中,确保它们安全并与我们的后端系统一起工作。·执行和记录变更,分配的工作补丁说明等。·与设计团队联系以实施变化。· 在一小多学科组内完成分配,相关和相互依赖任务。· 维护技术文档。· 与后端团队合作,协助实施并确保游戏代码与后端系统一致和兼容。· 在实体领域工作,实现 (以及补丁)游戏。·设计和实施非技术团队成员可以使用的工具来接口设计模块。要求:对于这个角色,理想候选人将拥有:· 申请人在编程/工程能力方面曾经工作过的前的工作组合 (AAA,独立或高等教育项目等). · C++ 必须有经验。·熟悉不真机,特别是 Kismet 和蓝图系统。优先。· 卓越的书面和口头沟通技能。· 优秀的团队合作和领导能力。·熟悉 FPS,RPG 和 MMO 类似的机制以及从技术角度了解这些游戏如何运作。·对游戏的激情,特别是射击手和 RPG.薪酬:目前该职位是基于合同版权的职位,以期在全日制就业后获得工作机会。合同金额具有竞争力和可谈判性。位置:虽然我们优先考虑澳大利亚/新西兰申请人,但我们是一个远程工作室,并考虑国际应用程序。申请:请点击下面"现在报名"按。Reach Game Studios Pty Ltd. 澳大利亚悉尼的一个游戏开发工作室。目前,该工作室正在制作动作 FPSRPG 荣耀。Reach Game Studios 是一个自豪地多样化的工作室,他们重视来自各种背景和信仰的员工。最初发布在喜马拉雅山脉

查看英文原文

Programmer - Gameplay
Reach Game Studios is looking for a talented gameplay programmer (Unreal Engine) to join and lead the gameplay team for the studio's upcoming online FPS RPG, GLORY.
Responsibilities:
As a Gameplay Programmer you will be responsible for:

  • Working with the Design Director to shape key gameplay systems (like inventory, combat, game modes, movement, abilities etc.) and implement them in code, ensuring they are secure and work with our backend systems.
  • Implement and document changes, patch notes for work assigned, etc.
  • Liaise with the design team to implement changes.
  • Work within a small multi-disciplined group on assigned, related and inter-dependant tasks.
  • Maintain technical documentation.
  • Work with the backend team to assist with implementation and ensure game code is consistant and compatible with backend systems.
  • Work within live and test realms to implement (and patch) game.
  • Design and implement tools that non-technical team members can use to interface with design modules.

Requirements:
For this role the ideal candidate will possess:

  • A portfolio of prior work (AAA, independent, or Higher Education projects, etc) where the candidate has worked in a programming/engineering capacity.
  • C++ Experience a must.
  • Familiarity with the Unreal Engine, particularly the Kismet and Blueprint systems. preferred.
  • Excellent written and oral communication skills.
  • Excellent team-working and leadership skills.
  • Familiar with FPS, RPG and MMO-like mechanics and an understanding of how these games function from a technical perspective.
  • A passion for how games tick, particularly shooters and RPGs.

Remuneration:
The position is currently a contract royalty-based position, with view to full-time employment post-launch. Contract amount is competitive and negotiable.
Location:
While we prioritize Australian/New Zealand applicants, we are a remote studio and consider international applications.
Apply:
To apply, please click on the "Apply Now" button below.
Reach Game Studios Pty. Ltd. is a game development studio based in Sydney, Australia. Currently, the studio is working on action FPSRPG Glory. Reach Game Studios is a proudly diverse studio who value staff from all backgrounds and beliefs.
Originally posted on Himalayas

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