出海雷达

Game Designer – Voxel Assets & Visual Design

设计限定地区(需当地身份)
公司Teams Squared
薪资未公开
工作地点United States
地域资格限定地区(需当地身份)
时区要求日间重叠约 9 小时,基本正常作息
用工类型Full Time
发布时间今天
数据来源Himalayas
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注意地域限制:该职位明确限定在 United States 招聘。如果你是位于中国大陆的求职者,通常需要当地工作身份才能投递,或需与雇主确认是否接受独立合同(Contractor)形式合作。
关于本页中文:职位描述由本机离线模型翻译,属机器翻译,供快速判断用;正式沟通与投递请以英文原文为准。官方翻译通道恢复后会自动重译升级。

这是一个远程职位。我们正在寻找一个有创造性的眼睛和丰富的3D 资产创建经验的游戏设计师,以为基于语音游戏设计视觉资产。这个角色是理想的候选人谁热衷于风格化的视觉和制作连贯的区块式环境 (类似于 Minecraft),同时与开发人员合作确保无整合到个性化游戏引擎。· 设计像 Minecraft 一样美学一致的语音式视觉资金。· 使用工具如 Blender 创建2D,2.5D 和3D 资本。· 进行构造结构,材料和模型适合在游戏中使用。· 确保视觉一致性跨界面,物体和道具。· 导出和准备用于引擎集成的格式中的资产。· 与游戏开发商密切合作,以符合技术限制。·基于游戏玩法,性能或引擎反进行回复。要求。· 3D 设计,数字艺术或游戏资产开发方面的强大创意背景。·熟练使用 Blender 或类似3D 建模工具。·了解结构,材料,UV 映射以及低聚/声像设计技术等核心概念。·能够适应输出与技术约束,如多聚数量,记忆使用和性能等。·证明在游戏资产中保持视觉一致性和风格凝聚力。· 专注于细节和回复反的反应能力。· 在远程团队环境中舒适跨学科合作。• 100%远程工作的机会。·竞争力补偿方案 i · 与技术创新团队紧密地合作,创造性和风格化的游戏体验。· 支持创意探索和演变改进的环境。如果你对语音艺术,定制的工作流程以及设计与开发交叉感兴奋,我们很想听从你。注意:只有选秀候选人才能联系进一步讨论.Teams Squared 是一个平等机会雇主,重视多样性和包容性。首次发布在喜马拉雅山脉

查看英文原文

This is a remote position.
We are seeking a Game Designer with a creative eye and strong experience in 3D asset creation to design visual assets for a voxel-based game. This role is ideal for candidates who are passionate about stylized visuals and crafting coherent, block-style environments (similar to Minecraft), while collaborating with developers to ensure seamless integration with a custom-built game engine.
· Design voxel-style visual assets aligned with a Minecraft-like aesthetic.
· Create 2D, 2.5D, and 3D assets using tools such as Blender.
· Design textures, materials, and models suitable for in-game use.
· Ensure visual consistency across environments, objects, and props.
· Export and prepare assets in formats suitable for engine integration.
· Collaborate closely with the Games Developer toalign ontechnical constraints.
· Iterate onassets based on gameplay, performance, or engine feedback.

Requirements

  • Strong creative background in 3D design, digital art, or game asset development.
  • Proficiency in Blender or similar 3D modeling tools.
  • Understanding of core concepts such as textures, materials, UV mapping, and low-poly/voxel design techniques.
  • Ability to adapt creative output to technical constraints, such as poly count, memory usage, and performance.
  • Demonstrated ability to maintain visual consistency and style cohesion across game assets.
  • Strong attention to detail and responsiveness to iterative feedback.
  • Comfortable collaborating across disciplines in a remote team environment.

Benefits

  • Opportunity for 100% remote work.
  • Competitive compensation package i
  • Work closely with a technically innovative team on a creative and stylized game experience.
  • Supportive environment for creative exploration and iterative improvement.

If you are excited by voxel art, custom workflows, and the intersection of design and development, we’d love to hear from you.
Note: Only shortlisted candidates will be contacted for further discussions.
Teams Squared is an equal opportunity employer, valuing diversity and inclusivity.

Originally posted on Himalayas

本页面信息整理自 Himalayas,版权归原发布方所有。职位可能随时关闭,投递请以原始页面为准。 本站只做信息聚合展示,不参与招聘流程,也不向求职者收取任何费用。

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