出海雷达

World Artist

其他限定地区(需当地身份)
公司Reach Game Studios Pty. Ltd.
薪资未公开
工作地点Australia
地域资格限定地区(需当地身份)
时区要求日间重叠约 9 小时,基本正常作息
用工类型Contractor
发布时间今天
数据来源Himalayas
前往 Himalayas 查看并投递 →
注意地域限制:该职位明确限定在 Australia 招聘。如果你是位于中国大陆的求职者,通常需要当地工作身份才能投递,或需与雇主确认是否接受独立合同(Contractor)形式合作。
关于本页中文:职位描述由本机离线模型翻译,属机器翻译,供快速判断用;正式沟通与投递请以英文原文为准。官方翻译通道恢复后会自动重译升级。

世界艺术家达人游戏工作室正在寻找一个3D 艺术家来在该工作室即将推出的 FPS RPG,GLORY 上工作。责任:作为世界艺术家,你将负责:·与设计团队合作塑造 GLORY 的各种环境的艺术要求。·与概念艺术家合作,将他们的愿景以及从线索到游戏中的世界中的需求转化。· 在项目中分配给不同的相关任务的小型多学科团队内工作。·使用引擎照明工具的光空间。·为设计师在世界上实现 3D 模块化的作品创建动态宫殿。· 通过开发的所有阶段看到几何以完成作品。· UV/纹理绘画。· 造/世界动画体验是一项优势,但不是必不可少的。要求:为此角色我们正在寻找:· 从几何和纹理方面都需要一个很好的展示或过去3D 作品组合。此职位不需要先发货的工作。·熟悉 Unreal Engine 艺术管道包括 PBR,纹理映射,照明等。Kismet 和蓝图系统知识优先,但并不必要。·高程度熟悉 3D 和 2D 套件软件如玛雅,Photoshop (和其他 Adobe 产品),3DS Max 等创意软件。· 了解设计原则和方法,特别是关于世界设计以及它如何影响游戏玩法。· 优秀的书面和口头沟通技能。· 卓越的团队合作和领导能力。· 对视频游戏,科幻小说,角色扮演游戏和/或射击者热爱。薪酬:该职位目前是基于合同版权的职位,以期在全日制就业后获得雇佣。合同金额具有竞争力和可谈判性。位置:虽然我们优先考虑澳大利亚/新西兰申请人,但我们是一个远程工作室,并考虑国际申请。申请:请点击下面"现在报名"按。Reach Game Studios Pty Ltd. 澳大利亚悉尼的一个游戏开发工作室。目前,该工作室正在制作动作 FPSRPG 荣耀。Reach Game Studios 是一个自豪地多样化的工作室,他们重视来自各种背景和信仰的员工。最初发布在喜马拉雅山脉

查看英文原文

World Artist
Reach Game Studios is looking for a 3D artist to work on the studio's upcoming FPS RPG, GLORY.
Responsibilities:
As a world artist you will be responsible for:

  • Working with the Design Team to shape the artistic requirements for the various environments in GLORY.
  • Working with concept artists to translate their vision, along with the requirements from leads into an in-game world.
  • Work within small multi-disciplinary teams assigned to various related tasks on the project.
  • Light spaces using in-engine lighting tools.
  • Create dynamic palattes of 3D modular pieces for designers to implement in the world.
  • See geometry through all stages of development to a finished piece.
  • UV/Texture painting.
  • Rigging/world animation experience a plus but not essential.

Requirements:
For this role we are looking for:

  • A great showreel or portfolio of past 3D work, both geometrically and in terms of texture work. Prior shipped work is not required for this position.
  • Familiarity with Unreal Engine art pipelines including PBR, texture mapping, lighting, etc. Kismet and Blueprint systems knowledge preferred but not essential.
  • High degree of familiarity with 3D and 2D creative suite software such as Maya, Photoshop (and other Adobe products), 3DS Max, etc.
  • Understand design principles and methodologies, particularly with regards to world design and how it affects gameplay.
  • Excellent written and oral communication skills.
  • Excellent team-working and leadership skills.
  • A passion for videogames, science fiction, RPGs, and/or shooters preferred.

Remuneration:
The position is currently a contract royalty-based position, with view to full-time employment post-launch. Contract amount is competitive and negotiable.
Location:
While we prioritize Australian/New Zealand applicants, we are a remote studio and consider international applications.
Apply:
To apply, please click on the "Apply Now" button below.
Reach Game Studios Pty. Ltd. is a game development studio based in Sydney, Australia. Currently, the studio is working on action FPSRPG Glory. Reach Game Studios is a proudly diverse studio who value staff from all backgrounds and beliefs.

Originally posted on Himalayas

本页面信息整理自 Himalayas,版权归原发布方所有。职位可能随时关闭,投递请以原始页面为准。 本站只做信息聚合展示,不参与招聘流程,也不向求职者收取任何费用。

该公司其他在招职位

Concept Artist

Reach Game Studios Pty. Ltd.AustraliaContractor昨天
其他限定地区(需当地身份)

Animator

Reach Game Studios Pty. Ltd.AustraliaContractor昨天
设计市场运营限定地区(需当地身份)

Full-Stack Web Developer

Reach Game Studios Pty. Ltd.AustraliaContractor昨天
开发工程限定地区(需当地身份)

← 返回全部职位