World Artist
世界艺术家达人游戏工作室正在寻找一个3D 艺术家来在该工作室即将推出的 FPS RPG,GLORY 上工作。责任:作为世界艺术家,你将负责:·与设计团队合作塑造 GLORY 的各种环境的艺术要求。·与概念艺术家合作,将他们的愿景以及从线索到游戏中的世界中的需求转化。· 在项目中分配给不同的相关任务的小型多学科团队内工作。·使用引擎照明工具的光空间。·为设计师在世界上实现 3D 模块化的作品创建动态宫殿。· 通过开发的所有阶段看到几何以完成作品。· UV/纹理绘画。· 造/世界动画体验是一项优势,但不是必不可少的。要求:为此角色我们正在寻找:· 从几何和纹理方面都需要一个很好的展示或过去3D 作品组合。此职位不需要先发货的工作。·熟悉 Unreal Engine 艺术管道包括 PBR,纹理映射,照明等。Kismet 和蓝图系统知识优先,但并不必要。·高程度熟悉 3D 和 2D 套件软件如玛雅,Photoshop (和其他 Adobe 产品),3DS Max 等创意软件。· 了解设计原则和方法,特别是关于世界设计以及它如何影响游戏玩法。· 优秀的书面和口头沟通技能。· 卓越的团队合作和领导能力。· 对视频游戏,科幻小说,角色扮演游戏和/或射击者热爱。薪酬:该职位目前是基于合同版权的职位,以期在全日制就业后获得雇佣。合同金额具有竞争力和可谈判性。位置:虽然我们优先考虑澳大利亚/新西兰申请人,但我们是一个远程工作室,并考虑国际申请。申请:请点击下面"现在报名"按。Reach Game Studios Pty Ltd. 澳大利亚悉尼的一个游戏开发工作室。目前,该工作室正在制作动作 FPSRPG 荣耀。Reach Game Studios 是一个自豪地多样化的工作室,他们重视来自各种背景和信仰的员工。最初发布在喜马拉雅山脉
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World Artist
Reach Game Studios is looking for a 3D artist to work on the studio's upcoming FPS RPG, GLORY.
Responsibilities:
As a world artist you will be responsible for:
- Working with the Design Team to shape the artistic requirements for the various environments in GLORY.
- Working with concept artists to translate their vision, along with the requirements from leads into an in-game world.
- Work within small multi-disciplinary teams assigned to various related tasks on the project.
- Light spaces using in-engine lighting tools.
- Create dynamic palattes of 3D modular pieces for designers to implement in the world.
- See geometry through all stages of development to a finished piece.
- UV/Texture painting.
- Rigging/world animation experience a plus but not essential.
Requirements:
For this role we are looking for:
- A great showreel or portfolio of past 3D work, both geometrically and in terms of texture work. Prior shipped work is not required for this position.
- Familiarity with Unreal Engine art pipelines including PBR, texture mapping, lighting, etc. Kismet and Blueprint systems knowledge preferred but not essential.
- High degree of familiarity with 3D and 2D creative suite software such as Maya, Photoshop (and other Adobe products), 3DS Max, etc.
- Understand design principles and methodologies, particularly with regards to world design and how it affects gameplay.
- Excellent written and oral communication skills.
- Excellent team-working and leadership skills.
- A passion for videogames, science fiction, RPGs, and/or shooters preferred.
Remuneration:
The position is currently a contract royalty-based position, with view to full-time employment post-launch. Contract amount is competitive and negotiable.
Location:
While we prioritize Australian/New Zealand applicants, we are a remote studio and consider international applications.
Apply:
To apply, please click on the "Apply Now" button below.
Reach Game Studios Pty. Ltd. is a game development studio based in Sydney, Australia. Currently, the studio is working on action FPSRPG Glory. Reach Game Studios is a proudly diverse studio who value staff from all backgrounds and beliefs.
Originally posted on Himalayas